The original Build 96 disk - the reason it exist?
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- tatu
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The original Build 96 disk - the reason it exist?
I think I know why there is an existence of a build 96 disk.
looking at the german preview video at ; http://trescom.org/index.php?page=resources/media.htm
You can see that they are playing build 96 or one really close to it. It is possible that the build 96 disk is the (or one of the) version they sended out to testers to play. This mean that this could be the only version before retail that exist, or that there might be earlier versions.
looking at the german preview video at ; http://trescom.org/index.php?page=resources/media.htm
You can see that they are playing build 96 or one really close to it. It is possible that the build 96 disk is the (or one of the) version they sended out to testers to play. This mean that this could be the only version before retail that exist, or that there might be earlier versions.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: The original Build 96 disk - the reason it exist?
Well the "other" not-retail version would be that of the strat. guide. It shows elements of both build 96 and 116.
Alas, if we could be find the E3 version out there somewhere..
Alas, if we could be find the E3 version out there somewhere..
Re: The original Build 96 disk - the reason it exist?
Well, they showed at the E3 IJ and PV, IIRC... nothing else.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: The original Build 96 disk - the reason it exist?
Right but it makes sense that they would just bring the latest build with them, and level-cheat their way to open those two levels because they were ready for demonstration. Or who knows.
Re: The original Build 96 disk - the reason it exist?
We're speaking about 1997. Those may very well be the only ones they had available back then.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: The original Build 96 disk - the reason it exist?
Don't know about that machf, I have experience with prototypes of much older games. There have been some instances where things meant to be E3 Demos actually have more levels in them that are barred from access to the people using the demos. Of course, since those were for cartridge games, it may not be the case for Trespasser since they could have easily removed the files.machf wrote:We're speaking about 1997. Those may very well be the only ones they had available back then.
I think we should also take note that there is a very big likelyhood that more Trespasser builds exist. Primarily because, my video game prototype experience has also proven this. Nearly a decade ago, there was only one Sonic the Hedgehog 2 beta known about and it was dubbed the "Simon Wai" build after the guy who found the dump of the stolen build on a Chinese ROM site.
In 2005, an even earlier prototype known which appeared on the show "Nick Arcade" was found and dumped by a guy known as drx, whom I've mentioned numerous times.
Then on February 23rd, 2008 drx released over 1000 Sega prototypes and among them were more Sonic the Hedgehog prototypes. (the Jurassic Park: Rampage Edition Prototypes came from this release as well but that's irrelevant to this conversation at the moment.) drx also has affiliations with ASSEMbler. They do business together on occasions and he's obviously one of drx's prototype contacts.
- tatu
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Re: The original Build 96 disk - the reason it exist?
I know a dev who already got a few other alpha disks, but can't get them for another 2 years
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: The original Build 96 disk - the reason it exist?
We've been around this long - what's another 2 years I can wait...tatu wrote:I know a dev who already got a few other alpha disks, but can't get them for another 2 years
- RexHunter99
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Re: The original Build 96 disk - the reason it exist?
Shut up zombie man but yes, what's another 2 agonizingly long years? By then I may be starting my $17,000 Bachelor in Games programmingHilwo wrote:We've been around this long - what's another 2 years I can wait...tatu wrote:I know a dev who already got a few other alpha disks, but can't get them for another 2 years
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- tatu
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Re: The original Build 96 disk - the reason it exist?
We still don't know if any other dev will find any yet eitherRexHunter99 wrote:Shut up zombie man but yes, what's another 2 agonizingly long years? By then I may be starting my $17,000 Bachelor in Games programmingHilwo wrote:We've been around this long - what's another 2 years I can wait...tatu wrote:I know a dev who already got a few other alpha disks, but can't get them for another 2 years
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: The original Build 96 disk - the reason it exist?
2 other pre-release disks? This s great news!
Why do we need to wait 2 years though? Did he choose to send it with the cheapest, longest shipping method?
Why do we need to wait 2 years though? Did he choose to send it with the cheapest, longest shipping method?
- tatu
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Re: The original Build 96 disk - the reason it exist?
lol I don't know if he got 2, I think he said a few.
haha well they are in the US I believe and he live in australia
haha well they are in the US I believe and he live in australia
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: The original Build 96 disk - the reason it exist?
Hmmm... more stuff... I wonder WHAT would be inside that. PH? PL?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: The original Build 96 disk - the reason it exist?
I wonder it too, but I know he worked with IJ, so probably atleast some early version of that
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: The original Build 96 disk - the reason it exist?
Hmmm... the E3 version maybe, if it's an alpha as you said.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files