Picture in beta

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Hilwo
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Re: Picture in beta

Post by Hilwo »

I'm with you, doesn't really look like Sam Neill or Roy Scheider to me, either.
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Re: Picture in beta

Post by makairu »

Yeah, maybe a Spielberg reference.

EDIT, isnt Henriksen in some of his movies? I don't know actors very well.
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Re: Picture in beta

Post by hppav »

Here's his IMDB page:
http://www.imdb.com/name/nm0000448/
He's been in a LOT of things.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: Picture in beta

Post by Vesiapina »

Well I personally believe also that it's Lance Henriksen, from these guys he looks the guy in the picture the most.
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Re: Picture in beta

Post by Rebel »

For all we know, it could be one of the programmers that worked on the game (a personal easter-egg), like the Wycoff puzzle or those little messages hidden inside the stream.tpa. Hell, perhaps it is someone's pappy.
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Re: Picture in beta

Post by makairu »

Case closed, it is one of the programmer's 'Pappies'

now that I think of it, it probably is just a personal easter egg. :yes:
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Re: Picture in beta

Post by tatu »

Rebel wrote:or those little messages hidden inside the stream.tpa.
About those, they are used in the retail BE, the only thing is that you have to throw the rocks into the triggers, which is placed at the start of the level, so I think they work
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PH2-IT: Pre-released
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Re: Picture in beta

Post by Draconisaurus »

Haha, yeah those rock-triggers, I'm not sure if they're actually possible (realistically) to activate. We should have a reward for the first person who is able to record themselves doing it.

Perhaps a email containing the last JPDS~testing version :yum:
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Re: Picture in beta

Post by Hilwo »

Before updating the voiceover lists I didn't even know triggers for those "voiceovers" existed.
Tried them in-game but I didn't know they were activated by throwing rocks in the triggers :)
Guess I'll have to try that some time.
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Re: Picture in beta

Post by Draconisaurus »

Code: Select all

group Trig_Amb_bb = {
    string Class = "CLocationTrigger"
    int FireCount = 10
    int AlphaChannel = 0
    int ActionType = 0
    bool ObjectInTrigger = true
    string TriggerActivate = "TPV_RockMR_B-04"
    string Sample = "VBB01"
    bool Wrap = false
    bool Merge = false
    bool Split = false
    float Attenuation = 0.000000
}
As you can see, they are location triggers activated by a specific rock, which I've just checked and happens to be a random rock on the high path beside the brachs. :yum: You can try it if you want but there's not much point.. And be sure you've got subtitles on, haha
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Re: Picture in beta

Post by Hilwo »

Thanks for the info, I love trivia :)
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Re: Picture in beta

Post by tatu »

Okey, I got it to work! I moved both the rock and the triggers to the beginning of the level, check this out!

http://img684.imageshack.us/i/tpass001.png/
http://img697.imageshack.us/i/tpass004.png/
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Picture in beta

Post by Rebel »

I've always wondered if anyone of the devs ever thought their little eggs would be found. Some are obvious, though the obscure or subtle ones are often overlooked.
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Re: Picture in beta

Post by tatu »

I think that they were ment to be placed at were the rock are, but they never got the time to move it
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Picture in beta

Post by Hilwo »

Thanks for letting us know Tatu ;) I think the easter eggs article needs an overhaul...
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