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*SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 6:15 pm
by hppav
I couldn't finish the level due to the mountain of glitches :P But I did manage to get it open in TresEd.

Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.

There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.

There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.

The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.

The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.

No View Building... At all. Not even a hint of one. The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.

The power pylons also head to the Harbor (which is only a fence in this)

Re: *SPOILERS* Pine Valley

Posted: Thu Dec 03, 2009 7:25 pm
by machf
hppav wrote:I couldn't finish the level due to the mountain of glitches :P But I did manage to get it open in TresEd.

Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.
Don't they mark distance to the Town? NOT to the GeoPlant...
There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.
Nice.
There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.

The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.
The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?
The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.
Well, I guess now we know where those sounds are from...

Code: Select all

"Spec-Electrical Fence"
"Spec-Electrical Lines Down"
"Spec-Electrical Lines Run"
No View Building... At all. Not even a hint of one.
Well, then we still have one level we can make... ;)

The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.

The power pylons also head to the Harbor (which is only a fence in this)
Uh huh... that makes sense. Have you looked at the Lab level yet?

Re: *SPOILERS* Pine Valley

Posted: Thu Dec 03, 2009 7:31 pm
by Nem
I managed to enter the Geothermal Plant, but I could not figure out how to lower the exit bridge / open the gate. I just went around moving all sort of levers, haha...

I did notice one isolated marker just outside the walls of the Geo plant that seemed to indicated the distance to the lab buildings, but the placement made no sense.

I checked the lab real quick on TresEd and there are some minor diferences. The main Lab buildings are mostly empty...

So far, the biggest diferences I've seen have been on IJ, AS1 and IT.

Edit:
machf wrote:Don't they mark distance to the Town? NOT to the GeoPlant...
Nope. IIRC, the image clearly displays the sign for the Geothermal plan, although I didn't pay much attention the distance.

Re: *SPOILERS* Pine Valley

Posted: Thu Dec 03, 2009 7:51 pm
by Mickey
JR is different incomplete Terrain is different and has some new textures :)

Re: *SPOILERS* Pine Valley

Posted: Thu Dec 03, 2009 8:10 pm
by hppav
machf wrote: Don't they mark distance to the Town? NOT to the GeoPlant...
BOTH actually, one on each side. Just like I thought they would.

Image
http://diehard.50webs.com/TPass239.jpg
Image
http://diehard.50webs.com/TPass240.jpg
machf wrote:The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?
The road that goes over it in the one texture image does not go over it in the actual level.
machf wrote:Well, then we still have one level we can make... ;)
lol, yup.
machf wrote:Uh huh... that makes sense. Have you looked at the Lab level yet?
Yes, it's practically identical to retail save for the fact that it starts in the harbor and that it uses the PV base texture instead of the Ascent base texture (which is odd considering that PV uses the Ascent base texture rather than the PV base texture). The Pylons aren't present.

AS1 starts where the lab ends but there's no "pens" area. In fact there's no "pens" area anywhere. Or a hunter's camp as far as I've been able to look (I've gone through each level in TresEd now)

Re: *SPOILERS* Pine Valley

Posted: Thu Dec 03, 2009 8:16 pm
by Mickey
The Town I discovered this:
Image
the Models called Para_A does that mean at some point they wanted to do like tribes for the para too hum...
Sorry for invading your topic hppav just didn't see a point of creating another one...

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 8:20 pm
by hppav
It's ok, I changed the title accordingly.

EDIT: There's also a KM marker showing the distance to the Harbor, btw. And the canal walls are \_/

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 8:54 pm
by machf
hppav wrote:And the canal walls are \_/
Oh, well...

EDIT: important thing: does the Lab feature the capacitor puzzle?

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 9:47 pm
by hppav

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 11:03 pm
by machf
Just in case, I found the old thread with the Next Gen magazine article:

http://forum.trescom.org/viewtopic.php?p=41482#p41482

There is the image with the Mayan structure...

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Thu Dec 03, 2009 11:10 pm
by hppav
I'm the first person in 11 years to get the power plant working! :D

==How to coax the Geothermal Plant (aka the Site B Flash Steam Power Plant) back to life==

To get in, shoot down the two planks holding the drawbridge up.

"Control Room. Look pretty intact."

OK, there's a monitor in the control room that tells you how much is left to do.
Image
http://diehard.50webs.com/TPass253.jpg

There are four puzzles that must be completed. This is the order I completed them.

First you have to go to the Production Well (this is over what we know as the "pit" in the demo terrain). There's a red valve on it, turn it until the sound file plays.

"Comes out of the ground here..." - Anne

Then go back out of the power plant heading inland and go to the pump out there. There should be a valve on it as well, turn it just like the Production Well. This fills the Cooling Pond

"The tank of greenish water tinted by algae killing chemicals circulated through the massive cooling tower. This reservoir was filled from a pump in the valley some ways away." - John Hammond

Now go back to the Turbine Shed (the sound here is DEAFENING).

"The steam pipes hissed and spat. Water pumped deep into the earth and came back superheated" - John Hammond
"The steam turns the turbine to produce electricity" - Anne

Head to the left inside the building and you'll see a panel with three levers and three gauges. Keep in mind how you had to turn the switch in East Dock) Turn the far right gauge partially to the left until the needle starts rising. Then do so to the second. Turn the first one (the one on the far right) all the way left. Then do so with the one in the middle. I don't know if it matters but I turned the far left one all the way to the left too. The needle on it doesn't turn. This is what you should see:

Image
http://diehard.50webs.com/TPass252.jpg

Now go to the transformers and you'll find two switches. Throw both of them. Now in the middle of the field there are towers with little boxes between them. On each box is a switch. Look up and use the two light panels to determine which switches need to be activated:
OOO
OXO
OOO
XOO

"Don't try this at home" - Anne

Crouch in and turn on each one. The four boxes are the up in relation to this diagram. Once you turn these two buttons on then the plant is back online! Congratulations! Enjoy the music!"MUSIC - ISLAND POWER RESTORED" :D

There's an injection well behind the Control Room as well, btw.

"Goes into the ground here." - Anne

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Fri Dec 04, 2009 12:44 am
by scallenger
Wow this thread is amazing! Omg! :D

So there are a lot of new voice overs, even Hammond?! I'm downloading the beta now as I speak (just got home). Wow. I'm gonna go through the TPA and have a look around for stuff. I wonder if I will have to redo my Hammond memoir now? Haha.

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Fri Dec 04, 2009 12:48 am
by hppav
Here's a map of the power plant pointing out the various locations within it, as well as the movement of water/steam in and out of the plant.

Image
http://diehard.50webs.com/powerplantmap.jpg

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Fri Dec 04, 2009 12:59 am
by Slugger
Man this is awesome!!! Call second on geo plant -- or "Site B Flash Steam Power Plant" :P

The sounds are nice. I'm enjoying the ambiance of this level as well. The softly calling birds, the ocean, the distant rex call....

Re: *SPOILERS* Pine Valley and other Beta 96 levels

Posted: Fri Dec 04, 2009 1:04 am
by hppav
Congrats Slug!

Yeah the Rex call scared me for a second but once I got there I found that I was able to go around the Rex without even activating him.