TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Tue Nov 20, 2018 8:37 am

All times are UTC




Post new topic Reply to topic  [ 59 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
PostPosted: Thu Dec 03, 2009 6:15 pm 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
I couldn't finish the level due to the mountain of glitches :P But I did manage to get it open in TresEd.

Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.

There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.

There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.

The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.

The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.

No View Building... At all. Not even a hint of one. The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.

The power pylons also head to the Harbor (which is only a fence in this)

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 7:25 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
hppav wrote:
I couldn't finish the level due to the mountain of glitches :P But I did manage to get it open in TresEd.

Yes there are a load of new voice overs in this level. Also the KM markers are intact. However the distance number increases the closer you get to the destination rather than decreases.

Don't they mark distance to the Town? NOT to the GeoPlant...
Quote:
There are some Mayan ruins up top but not a whole lot. In fact they are constrained to the terrain anomaly area. It's a stone wall with a series of alcoves in it and some remains of other walls further out.

Nice.
Quote:
There is no Plantation House in this level, instead you get to find where someone eats their meals. Lots and lots of dead things.

The ridge is there in this version. Likely to keep people from going around the plant, as Draco had figured.

The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?
Quote:
The Geothermal Plant (I can only see in TresEd, never managed to get that far in game) is fairly complicated. The pipes go in the same locations as mine do but at the same time they don't. Lots more complicated. However I did get the location of the production well and one of the injection wells right (There are two of them). The Control Room has a bathroom in the back as well as a small room with some kind of machine in it. The whole thing is adorned with signs marking each building/structure to tell you what you need to fix and there are appropriate lights on a wall in the Control Room. There's also electric fence around part of the transformers that isn't there in the Vivo clip.

Well, I guess now we know where those sounds are from...
Code:
"Spec-Electrical Fence"
"Spec-Electrical Lines Down"
"Spec-Electrical Lines Run"

Quote:
No View Building... At all. Not even a hint of one.

Well, then we still have one level we can make... ;)

Quote:

The bridges are all electric ones kinda like the ones in the Summit that only activate once the plant has been started.

The power pylons also head to the Harbor (which is only a fence in this)

Uh huh... that makes sense. Have you looked at the Lab level yet?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 7:31 pm 
Offline
-=TresCom Administrator=-
-=TresCom Administrator=-
User avatar

Joined: Fri Mar 14, 2003 7:16 pm
Posts: 770
Location: Europe
I managed to enter the Geothermal Plant, but I could not figure out how to lower the exit bridge / open the gate. I just went around moving all sort of levers, haha...

I did notice one isolated marker just outside the walls of the Geo plant that seemed to indicated the distance to the lab buildings, but the placement made no sense.

I checked the lab real quick on TresEd and there are some minor diferences. The main Lab buildings are mostly empty...

So far, the biggest diferences I've seen have been on IJ, AS1 and IT.

Edit:
machf wrote:
Don't they mark distance to the Town? NOT to the GeoPlant...


Nope. IIRC, the image clearly displays the sign for the Geothermal plan, although I didn't pay much attention the distance.

_________________
Image


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 7:51 pm 
Offline
Dilophosaurus
Dilophosaurus
User avatar

Joined: Sun Nov 10, 2002 9:58 pm
Posts: 2528
Location: England/Portugal
JR is different incomplete Terrain is different and has some new textures :)

_________________
Image


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 8:10 pm 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
machf wrote:
Don't they mark distance to the Town? NOT to the GeoPlant...


BOTH actually, one on each side. Just like I thought they would.

Image
http://diehard.50webs.com/TPass239.jpg
Image
http://diehard.50webs.com/TPass240.jpg

machf wrote:
The "peninsula"? Well, that was clearly its purpose... is there that road that goes over it in the texture?


The road that goes over it in the one texture image does not go over it in the actual level.

machf wrote:
Well, then we still have one level we can make... ;)


lol, yup.

machf wrote:
Uh huh... that makes sense. Have you looked at the Lab level yet?


Yes, it's practically identical to retail save for the fact that it starts in the harbor and that it uses the PV base texture instead of the Ascent base texture (which is odd considering that PV uses the Ascent base texture rather than the PV base texture). The Pylons aren't present.

AS1 starts where the lab ends but there's no "pens" area. In fact there's no "pens" area anywhere. Or a hunter's camp as far as I've been able to look (I've gone through each level in TresEd now)

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 8:16 pm 
Offline
Dilophosaurus
Dilophosaurus
User avatar

Joined: Sun Nov 10, 2002 9:58 pm
Posts: 2528
Location: England/Portugal
The Town I discovered this:
Image
the Models called Para_A does that mean at some point they wanted to do like tribes for the para too hum...
Sorry for invading your topic hppav just didn't see a point of creating another one...

_________________
Image


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 8:20 pm 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
It's ok, I changed the title accordingly.

EDIT: There's also a KM marker showing the distance to the Harbor, btw. And the canal walls are \_/

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 8:54 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
hppav wrote:
And the canal walls are \_/

Oh, well...

EDIT: important thing: does the Lab feature the capacitor puzzle?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 9:47 pm 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
machf wrote:
hppav wrote:
And the canal walls are \_/

Oh, well...

EDIT: important thing: does the Lab feature the capacitor puzzle?


Unfortunately no, :(, I was hoping for that as well.

I took some comparison images between what PreRelease images of PV and the Beta Build PV. Plenty of differences. Images will likely cut off. Link's posted below each:

Image
http://diehard.50webs.com/440image.jpg
Image
http://diehard.50webs.com/Control%20Room.jpg
Image
http://diehard.50webs.com/ControlHall.jpg
Image
http://diehard.50webs.com/KMMarker.jpg
Image
http://diehard.50webs.com/Pond1.jpg
Image
http://diehard.50webs.com/Pond2.jpg
Image
http://diehard.50webs.com/Pond3.jpg
Image
http://diehard.50webs.com/coolingtower.jpg
Image
http://diehard.50webs.com/coolingtower2.jpg
Image
http://diehard.50webs.com/differentrockimage.jpg (I meant to name it "differentroadimage" :P
Image
http://diehard.50webs.com/levelintro.jpg
Image
http://diehard.50webs.com/liimage.jpg
Image
http://diehard.50webs.com/mayanruins.jpg
Image
http://diehard.50webs.com/raptor1.jpg
Image
http://diehard.50webs.com/raptor2.jpg
Image
http://diehard.50webs.com/transformers.jpg
Image
http://diehard.50webs.com/turbinehall.jpg
Image
http://diehard.50webs.com/turbineshed.jpg

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 11:03 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10907
Location: Lima, Peru
Just in case, I found the old thread with the Next Gen magazine article:

viewtopic.php?p=41482#p41482

There is the image with the Mayan structure...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Thu Dec 03, 2009 11:10 pm 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
I'm the first person in 11 years to get the power plant working! :D

==How to coax the Geothermal Plant (aka the Site B Flash Steam Power Plant) back to life==

To get in, shoot down the two planks holding the drawbridge up.

"Control Room. Look pretty intact."

OK, there's a monitor in the control room that tells you how much is left to do.
Image
http://diehard.50webs.com/TPass253.jpg

There are four puzzles that must be completed. This is the order I completed them.

First you have to go to the Production Well (this is over what we know as the "pit" in the demo terrain). There's a red valve on it, turn it until the sound file plays.

"Comes out of the ground here..." - Anne

Then go back out of the power plant heading inland and go to the pump out there. There should be a valve on it as well, turn it just like the Production Well. This fills the Cooling Pond

"The tank of greenish water tinted by algae killing chemicals circulated through the massive cooling tower. This reservoir was filled from a pump in the valley some ways away." - John Hammond

Now go back to the Turbine Shed (the sound here is DEAFENING).

"The steam pipes hissed and spat. Water pumped deep into the earth and came back superheated" - John Hammond
"The steam turns the turbine to produce electricity" - Anne

Head to the left inside the building and you'll see a panel with three levers and three gauges. Keep in mind how you had to turn the switch in East Dock) Turn the far right gauge partially to the left until the needle starts rising. Then do so to the second. Turn the first one (the one on the far right) all the way left. Then do so with the one in the middle. I don't know if it matters but I turned the far left one all the way to the left too. The needle on it doesn't turn. This is what you should see:

Image
http://diehard.50webs.com/TPass252.jpg

Now go to the transformers and you'll find two switches. Throw both of them. Now in the middle of the field there are towers with little boxes between them. On each box is a switch. Look up and use the two light panels to determine which switches need to be activated:
OOO
OXO
OOO
XOO

"Don't try this at home" - Anne

Crouch in and turn on each one. The four boxes are the up in relation to this diagram. Once you turn these two buttons on then the plant is back online! Congratulations! Enjoy the music!"MUSIC - ISLAND POWER RESTORED" :D

There's an injection well behind the Control Room as well, btw.

"Goes into the ground here." - Anne

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Fri Dec 04, 2009 12:44 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-

Joined: Sun Dec 01, 2002 6:14 am
Posts: 1349
Location: California, USA
Wow this thread is amazing! Omg! :D

So there are a lot of new voice overs, even Hammond?! I'm downloading the beta now as I speak (just got home). Wow. I'm gonna go through the TPA and have a look around for stuff. I wonder if I will have to redo my Hammond memoir now? Haha.

_________________
Image

Read The UPDATED "Excavated" Book Edition!

Listen Or Watch The "Anniversary Edition!"

Austin Grossman EXCLUSIVE Interview


Top
 Profile  
 
PostPosted: Fri Dec 04, 2009 12:48 am 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
Here's a map of the power plant pointing out the various locations within it, as well as the movement of water/steam in and out of the plant.

Image
http://diehard.50webs.com/powerplantmap.jpg

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
PostPosted: Fri Dec 04, 2009 12:59 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sat Jun 12, 2004 6:52 pm
Posts: 4709
Location: Atlanta
Man this is awesome!!! Call second on geo plant -- or "Site B Flash Steam Power Plant" :P

The sounds are nice. I'm enjoying the ambiance of this level as well. The softly calling birds, the ocean, the distant rex call....

_________________
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"


Top
 Profile  
 
PostPosted: Fri Dec 04, 2009 1:04 am 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
Congrats Slug!

Yeah the Rex call scared me for a second but once I got there I found that I was able to go around the Rex without even activating him.

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 59 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group