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New (Old) level evidence: PH - Plantation House
http://www.trescomforum.org/viewtopic.php?f=120&t=8002
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Author:  Draconisaurus [ Tue Jan 26, 2010 2:27 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

Slug, I think this interview business is your area :yum: Better get crackin 8) (Note that Mickey did start a thread for dev questions - don't think he followed up on them, but might wanna ask 'im)

Author:  hppav [ Tue Jan 26, 2010 2:31 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

I think yesterday Mickey said he was going to send the questions soon, btw :P

Author:  LtSten [ Sun Jan 31, 2010 9:00 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

machf wrote:
It's relative, I guess. For me, RapidShare works much better than other sites I've tried.

EDIT: fine, for all the whiners ;) here are new links:
http://www.trescom.org/files/SornaMap2-PSD.rar
http://www.trescom.org/files/SornaMap2-XCF.rar

Maybe I should have uploaded them there from the beginning...



Played around with these to get a more whole-island terrain view:

Image
Image

I'll throw my view in and say that asking wont do any harm - May as well.

Author:  Draconisaurus [ Tue Feb 02, 2010 2:06 am ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

Hmmmmmm, nice. Could you attach the PDF file used to make those?

Author:  LtSten [ Wed Feb 03, 2010 5:32 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

Draconisaurus wrote:
Hmmmmmm, nice. Could you attach the .PSD file used to make those?

:P

Anyway, they were both made from the same PSD, I've just changed the layers and possibly the blending mode(s) a bit on them, but anyway:

Direct Links:

Download as .rar (26.1MB)
Download as .zip (32.25MB)

Author:  Draconisaurus [ Wed Feb 03, 2010 5:51 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

Whoa whoa.. Whoa whoa whoa. How the hell are you doing that? The top layer has transparency dependent on the darkness of the lower layers?! WTF

Anyways. I---Errrm.. What.. I am trying to use the erase tool with soft-brush, and it ends up as a gradual pencil-type eraser even though it's clearly set to brush-type. I don't understand what's going on with this PSD :lol: I was going to do some erases here and there to blend the heights together, but I can't seem to work with this properly..

Author:  machf [ Fri Nov 25, 2016 10:03 pm ]
Post subject:  Re: New (Old) level evidence: PH - Plantation House

Some necro-posting, but, what the heck...

machf wrote:
OK, I made a GIMP .xcf file with the various heightmaps as separate layers, and the PH texture in two different positions, all overlayed on Zandor's map scaled up to match. You can download it here, it's ~11MB:

http://rapidshare.com/files/334194737/SornaMap-XCF.rar

There's also a Photoshop .psd version for those who prefer it, it's ~15MB:

http://rapidshare.com/files/334216658/SornaMap-PSD.rar

The scale is 1pixel = 2 metres, with Trespasser's internal units being equal to 1 metre.

As I said, the PH texture is in two different positions, one corresponding to the images I've posted previously, and the other displaced 256 pixels so that the coastline matches beter Zandor's map. This introduces a few changes, the most significant being that IJ now doesn't match the end of the riverbed in PH but instead it connects with a brown blotch a little before the end of the riverbed which may be a fork...


Time to publish updated versions...

https://www.dropbox.com/s/mecjwz42zyaou ... F.zip?dl=0 (10.03MB)

https://www.dropbox.com/s/h6lsivm0khfu1 ... D.zip?dl=0 (20.34MB)

I've added a few things since the first version, including a heightmap of Cocos Island from actual SRTM data, the terrain from the early versions of the Town and Jungle Road, and now, the terrain from the levels included inthe PC Gamer alpha... and all the positions have been verified against the coordinates in the old MAXscripts found with the source code.

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