Hello all from ASSEMbler - Here's the beta 96 pics and info.

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ASSEMbler
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Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by ASSEMbler »

Image
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Image
The betas
Image
Image
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PV LIVES!
and the vids
http://www.youtube.com/watch?v=x8XPhUATx_8
http://www.youtube.com/watch?v=bdCDuXg4gaE

I'm hoping this gives you guys what you've been wondering about for so long.
What is in PV?

Here's a disc table of contents.

http://www.assemblergames.com/images/tr ... ntents.jpg

Cheers!
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by hppav »

Welcome to the forum ASSEMbler!

Pine Valley is a transition level between the Town and the Lab in which Anne passes through a pine forest and activates a geothermal plant. We have a bunch of screenshots and concept art of the level but not a whole lot of the level was shown by the devs prior to them scrapping the level.

Thanks for posting the file listing, it shows us that the beta uses the same filetypes as the final. We were hoping that was the case.

EDIT:
List of campaign levels and the order they are:

BE-Beach
JR-Jungle Road
IJ-Industrial Jungle
IT-InGen Town
PV-Pine Valley
LAB-Harbor and Lab
AS1-The Ascent 1
AS2-The Ascent 2
SUM-Summit
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Mickey »

Welcome to Trescom ASSEMbler :)
First of all thank you for telling use about this beta :) it was a surprise for me personally that a beta still exists :)
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Draconisaurus »

Welcome aboard. Can't wait to start picking this apart... I should order some champaign for the day I get to. :yum:
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by hppav »

Here's a filesize comparison between the beta and the retail:
http://diehard.50webs.com/filesizecomparison.html
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by TheGuy »

It's interesting how the spz for AS2 is so much bigger!
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Draconisaurus »

Yeah, too bad it's not AS or I'd say it was the Pens... Could still be in AS, though..


Oh jesus! New theory! If you look, the Lab filesizes are considerably smaller. And PV is just HUGE. I always wondered how they handled having a level transition bewtween PV and the harbor. If the harbor was really kept in PV, and the level transition was put between it and the real Lab, then the Lab level could actually be the Lab Complex + the Pens!!! :|
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by ASSEMbler »

Ironing out the details, but you guys could be playing this tonight...
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Draconisaurus »

Aaaaand of course, I work tonight :P You can rest assured I'll be running home in the cold to get back, in case..
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by hppav »

Good to hear ASSEMbler. :) I registered at your forum, btw.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Nick3069 »

:o Holy shoot! That's some big stuff! Where did you get that?

If you have trouble running the game on your computer, have you tried running the beta levels on the demo's EXE?
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by ASSEMbler »

madppiper has all three versions now. Hopefully I will get to see great things happen.

I also need to figure out how to patch and config trespasser for optimal enjoyment...
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by machf »

Draconisaurus wrote:Yeah, too bad it's not AS or I'd say it was the Pens... Could still be in AS, though..


Oh jesus! New theory! If you look, the Lab filesizes are considerably smaller. And PV is just HUGE. I always wondered how they handled having a level transition bewtween PV and the harbor. If the harbor was really kept in PV, and the level transition was put between it and the real Lab, then the Lab level could actually be the Lab Complex + the Pens!!! :|
The Harbor as part of PV... that would be rather interesting. Would also explain why the roads from that part of the level have "PV*" names...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by machf »

ASSEMbler wrote:madppiper has all three versions now. Hopefully I will get to see great things happen.

I also need to figure out how to patch and config trespasser for optimal enjoyment...
Great to hear about that - I needed something to do during the weekend. ;)
Now let's see if Big Red can make an ATX version that runs with those betas and if I can find the remaining sound names which are unused in the retail version...
Time to attempt to disassemble and/or decompile again, I guess...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Hello all from ASSEMbler - Here's the beta 96 pics and info.

Post by Draconisaurus »

machf wrote:
ASSEMbler wrote:madppiper has all three versions now. Hopefully I will get to see great things happen.

I also need to figure out how to patch and config trespasser for optimal enjoyment...
Great to hear about that - I needed something to do during the weekend. ;)
Whoa whoa. Already! Where is he going to upload them? Better get Mickey on the job..
A girl at work asked me if she could have my shift tonight. Despite having walked through the cold to get there, I gave it to her without hesitation. Let's see if we can get something arranged before the night is up.
Now let's see if Big Red can make an ATX version that runs with those betas
Maybe, but it sounds like the beta engine(s) has some disfunctionality, such as the arm control not working very well, exaggeraged "fall damage", and probably the same lousy jump as the unpatched retail EXE. They also of course have some kind of better rendering engine, and I'll bet various deactivated AI actions. I think the more desirable road will be to see what sort of combination engine can be contrived. Obviously, if that's all too in-depth for Red to handle reasonably, a Beta-ATX would be nice, if he wants to go there and do that.
and if I can find the remaining sound names which are unused in the retail version...
Time to attempt to disassemble and/or decompile again, I guess...
Take note of Sam's comparison chart. The TPA files all have different sizes compared to the retail. They were all smaller for the beta - except ambient which was originally LARGER! This will be fun to look into, I'm sure.
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