TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Sat Sep 22, 2018 3:59 pm

All times are UTC




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sun May 07, 2017 5:13 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3310
Location: Sweden
I was going through one of the IT versions in 3ds Max format today again. As said earlier, the basement uses boxes to categories the foliage and the crates. I did notice today that the boxes for the crates have descriptions added to them, to where the crates were suppose to be placed, or preferred.

Boxname
Meshes included
Description

!InGen Anywhere
- PcrateINGEN01-00
- PcrateINGEN02-00
- PcrateINGEN03-00
- PcrateINGENFrdgLt-00
- PcrateINGENLrgLt-00
- Pwoodcrate01-00
- PcrateINGENMed-00
- Phollwcrate00-00 (with Phollwcratelid00-00)

"Boxes marked InGen and boxes with no markings. Use these anywhere at all."

!Geoplant Movable
- PcrateStandard01-00

"A movable crate from Standard Dynamics (supplier of geothermal plant parts).
Could also make sense at construction sites."


!InGen Immovable
- PcrateINGENFrgHvy-00
- PcrateINGENLrgHvy-00
- PcrateINGENHuge-00

Boxes marked InGen which are immovable.
These will never move, ever, so use accordingly.


!Smuggler Crate
- PAplaneCrate00

Box marked 'Bogota.' Used at the wrecked plane in the Plains.
If we have any other smuggler corpses or areas it makes sense, it can be
used there.


!Burnt Crates
- Pburntcrate00-00
- Pburntcrate01-00
- Pburntcrate02-00
- pburntcratelong-00 (with Pbrntcrtelong00lid-00)
- Pburncratemed00-00 (with Pburncratemed00lid-00)

For use in fire-damaged areas. Some have lids, some don't.

!Harbor Broken Lids
- PcrateVictoryLid-00
- PcrateLindstrtLid-00
- PcrateCarsonLid-00

Broken crate lids from Lindstradt, Carson Industries, and Victory Enterprises.
These companies make guns. Put these pieces with guns in the harbor
warehouses or elsewhere it makes sense to have broken-open shipping
containers.


!High Tech Crates
- PYellowCrate-00
- PEquipBoxnewtgr1-00
- PEquipBoxnewbgr2-00
- PEquipBoxnewtbk1-00
- PEquipBoxnewtbk2-00

The yellow crate and the two-part hollow equipment boxes.
Use in high-tech areas, or occasionally at construction sites.


!Construction Immovable
PcratePortlndHvy-00
PcratePortFrgHvy-00

Immovable crates from Portland Construction.

!Construction Movable
- PcratePortLnd01-00
- PcratePortlandMed-00

Movable crates from Portland Construction.
Good for use at construction sites.


!Geoplant Immovable
- PcrateSteamHuge-00
- PcrateStandrdHuge-00
- PcrateSteamFrgHvy-00
- PcrateStnrdFrgHvy-00

Big immovable crates from Reykjavik Steam and Standard Dynamics for
use at the harbor or geothermal plant.


!Lab/Plant Immovable
- PcratePrecnHuge-00
- PcratePrecnFrgHvy-00

Big, immovable crates from Precision Instruments for use at the harbor
or maybe at the lab.


!Lab Movable
- PcrateJTLabs01-00
- PcrateJTLabs02-00
- PcrateJTLabs03-00
- PcrateJTLabs04-00
- PcrateMilipor01-00
- PcrateMilipor02-00
- PcrateMilipor03-00
- PcrateMilporMed-00
- PcratePInst01-00
- PcratePInst02-00
- PcratePInst03-00
- PcratePInstMed-00
- PcratePInstFrdgLt-00
- PcratePInstLrgLt-00

Movable crates from Precision Instruments, Jonestown labs, and Millipore plastics,
for use at the lab or at the harbor, ready to go to the lab.


!Town Movable
- PcrateSSEAS01-00
- PcrateSSeas02-00
- PcrateBulkLt01-00
- PcrateBulkLt02-00
- PcrateBulkLt03-00

Movable crates from South Seas media and Bulk Foods for use around
the town.


!Town Immovable
- PcrateBulkHvy01-00
- PcrateBulkHvy02-00
- PcrateBulkHvy03-00

No description.

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Sun May 07, 2017 7:01 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10849
Location: Lima, Peru
Yes, I had noticed them too. They hade everything very well organized.
Maybe we should include some renders and the text underneath, and make this into some kind of instruction manual for level builders...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Mon May 08, 2017 5:32 am 
Offline
Brachiosaurus
Brachiosaurus
User avatar

Joined: Mon Feb 27, 2017 12:23 pm
Posts: 107
Quote:
Broken crate lids from Lindstradt, Carson Industries, and Victory Enterprises.
These companies make guns. Put these pieces with guns in the harbor
warehouses or elsewhere it makes sense to have broken-open shipping
containers.
Well that explains what those strange pieces in the basement. Are the PEquipBoxnewtbk those blueish metal boxes that show up in old screenshots?

Edit
I just re-read through the list and realized that PEquipBoxnewtbk are those blue and green cases, I had originally thought they were part of the "two German technicians" conspiracy. So I guess those metal crates aren't on the list.


Attachments:
_20170506_214901.JPG
_20170506_214901.JPG [ 24.59 KiB | Viewed 2577 times ]
Top
 Profile  
 
PostPosted: Mon May 08, 2017 5:44 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10849
Location: Lima, Peru
Those are mirrored... maybe the colors of the textures are off, too.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Mon May 08, 2017 5:23 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Fri Mar 24, 2017 5:25 pm
Posts: 47
Location: Pine Valley
Interesting, crate specifics. I wonder why the developers chose Portland Construction.


Top
 Profile  
 
PostPosted: Tue May 09, 2017 5:07 am 
Offline
Brachiosaurus
Brachiosaurus
User avatar

Joined: Mon Feb 27, 2017 12:23 pm
Posts: 107
machf wrote:
Those are mirrored... maybe the colors of the textures are off, too.
At first I wasn't sure what you meant but after looking closer I think I see what you were referring to. I've seen these crates before in custom maps but I can't recall if I've ever seen them in older builds.


Top
 Profile  
 
PostPosted: Tue May 09, 2017 5:11 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10849
Location: Lima, Peru
MinePass wrote:
machf wrote:
Those are mirrored... maybe the colors of the textures are off, too.
At first I wasn't sure what you meant but after looking closer I think I see what you were referring to. I've seen these crates before in custom maps but I can't recall if I've ever seen them in older builds.

The InGen logos are flipped, I guess the whole texture is. Or maybe all those screenshots were flipped? Nah, then the text in the sign would have been fliped, too...
Looks like Drac somehow made versions of these crates... I searched on Google and ended up finding a topic right here at the TresCom forum.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sat Dec 30, 2017 3:45 pm 
Offline
Pteranodon
Pteranodon

Joined: Sun Sep 07, 2008 3:08 pm
Posts: 778
Location: Bloomington, IN, USA
judging by the description of the burnt crates, it could be possible that they were planned to be used in places other than PH. Of course, by the time IT was added to the game, PH has long since been removed, so who knows? maybe they planned on placing the Hunters' camp somewhere else at one point but never made it.


Top
 Profile  
 
PostPosted: Sat Dec 30, 2017 10:24 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11007
Location: Portland, OR
Tatu, can you help here with dates? I fully suspect the early MAX IT we have goes with a time in development when IT itself was not included in builds of the game itself. The point to take being that the various levels maybe (or surely?) had some sort of in-progress version regardless of inclusion. Some devs were assigned mainly to those levels after all.

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Sat Dec 30, 2017 11:14 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3310
Location: Sweden
Dates, of the IT scenes?

v15N - 1998-06-11
v15R - 1998-06-15

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Sat Dec 30, 2017 11:46 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11007
Location: Portland, OR
Thanks, and uh I'm also needing the dates of the Tres builds before IT was included, and the first one we have which has it included.

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Sat Dec 30, 2017 11:49 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3310
Location: Sweden
Draconisaurus wrote:
Thanks, and uh I'm also needing the dates of the Tres builds before IT was included, and the first one we have which has it included.


I will refer to this list: viewtopic.php?f=6&t=7924 for build dates.

Build 96 is the first build we have with IT in it.

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
PostPosted: Sun Dec 31, 2017 12:02 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11007
Location: Portland, OR
Build22/E3demo is 5/27, earliest IT is 6/11... Seems clear to me; extra-build levels were around and their states unknown to us other than IT. Perhaps additionally, build-included versions of levels might be "the latest working version at the time" and dev progress was further than shown.

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Sun Dec 31, 2017 1:45 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10849
Location: Lima, Peru
Those MAX files are from builds 44 and 45, so in between 32 and 55...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
PostPosted: Sun Dec 31, 2017 4:02 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11007
Location: Portland, OR
Where does that info come from? Since IT doesn't appear in b55, it would show the presence of a build label for levels not actually in the build...

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group