PCgamer prototype Jungle Road Playthrough with commentary
Posted: Wed Apr 05, 2017 4:34 am
TresCom : The Trespasser Fan Gateway...
http://www.trescomforum.org/
There were some Areas (everything after "Summit", apparently) which weren't "levels" but just places to store various assets... some of the MAX files you got were these (with the IT ones being actual levels).Asset_Submission.ms wrote: Label AreaLabel "Game Area:" align: #Left
DropDownList Area items: #("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit", "Gun", "Animal", "Jungle Vegetation", "Pine Vegetation", "Plains Vegetation", "Mountain Vegetation", "Rocks & Boulders", " ") selection:19 height:15
Seems like you did. Nice job. That rex alcove could have been done a little better IMO.Draconisaurus wrote:Def. making HC into a level..
Aah, that would explain the underground nature of the nest. I always assumed it was supposed to be the Rex nest they actually go to in the movie, but it didn't quite look the same. Was there ever any intent to include the nest they visit in TLW in JPDS? (Off topic, I know)Draconisaurus wrote:Heh yes I agree. Didn't want to import non-Tres objects to make it a cave. It's supposed to be a sort of reference to Roland's quote and such - "...or in the middle of a Rex Nest, for all I care."