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PostPosted: Sun Apr 02, 2017 6:08 pm 
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Pteranodon
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So I was playing the PCgamer version of JR again to figure out what I'm gonna say about it in my next video. Well anyway, while I was playing it, I noticed that the lone Triceratops in the level (which I already knew existed btw) had some unusually dark red parts on its back and places of its frill. Some of you may be thinking "that's a normal Triceratops model, nothing special about it." And I'd be saying you're probably right. Though I noticed the shade of red is similar to the to the red prototype triceratops. Take a look:

Image

Sadly I wasn't able to get a good screenshot because this trike's physics and animation scripts are even more broken than those of the ones in PH. I should probably also note that sometimes this trike will disappear when it gets within wakeup distance, so be aware if you intend to seek it out. The Trike in PV has similar problems. (and the PV trike is in the E3 proto PV as well)


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PostPosted: Sun Apr 02, 2017 8:57 pm 
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Brachiosaurus
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I took a look and your right, there is something going on with this triceratops. After three retries I managed to get a good look at the reddish mark on his back with a blackish grey outline. During the second attempt there did appear to be some red along the crest but it seems faint, though that might be because of the head stretching.
Attachment:
triceratops.jpg
triceratops.jpg [ 36.42 KiB | Viewed 1851 times ]

Also here's the red triceratops you mentioned.

It's likely a texture bug, the T-Rex in the E3 BUILD 6 has a seriously messed up texture. Or the red markings could have been meant to specify gender but due to issues it was dropped.


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PostPosted: Sun Apr 02, 2017 10:21 pm 
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Albertosaurus
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Hmm. Neat little find, Glitch. Everyone was always hunting for the green rex and brown Raptors, but the unused skin I always thought looked the best was this triceratops. Wish we could find the one in MinePass's screenshot as it looks pretty close to the JP movie trike.

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PostPosted: Mon Apr 03, 2017 10:14 pm 
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T-Rex Killer
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Interesting... Compare to this old concept art image:

Click on Image
(Click on thumbnail for full size)
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PostPosted: Tue Apr 04, 2017 2:31 am 
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Albertosaurus
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Draconisaurus wrote:
Interesting... Compare to this old concept art image:

Click on Image
(Click on thumbnail for full size)
Image

Drac - MinePass posted the same image as an attachment in his post. Are your attachments working properly on here? :cry:

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PostPosted: Tue Apr 04, 2017 6:10 am 
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Brachiosaurus
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Found this pic while looking for the ACunit1 image.
Attachment:
465.jpg
465.jpg [ 11.93 KiB | Viewed 1825 times ]

I think this is an exact match to the one we are seeing. And since I was already there I pulled a couple more.
Attachment:
NG_003.jpg
NG_003.jpg [ 187.17 KiB | Viewed 1825 times ]
This ones reddish color is a close match to the one in my last post. And based on the diminishing red coloring from the early model in my last reply to now, this could indicate a timeline in the development of the triceratops to the bland grey model we see in the retail.
Attachment:
scrn07.jpg
scrn07.jpg [ 41.03 KiB | Viewed 1825 times ]


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PostPosted: Tue Apr 04, 2017 12:32 pm 
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Is it possible the Triceratops looks different because of the engine or level settings? I took a look at the textures themselves and I can't see any difference between them and the retail ones :/

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PostPosted: Tue Apr 04, 2017 2:28 pm 
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Pteranodon
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You could be right. It may be related to level palletes. Depending upon if it's using an existing pallete, it's color could be different. I just thought it was interesting so I posted it here. I honestly wasn't sure if the textures looked like that internally or not. We all know how finicky the engine is with handling palletes. Also probably should mention that the trike in the final does have some red on it in similar places. However, it's more of a rust red and almost orange in color.


Also, something worth noting is that unlike the Raptor and T-rex the Trike's Poly count didn't really change as development progressed as the original trike design would indicate. Someone could theoretically make a mock up of said textures and put it on an existing trike model if they really wanted to. (that would actually be really cool)

Getting off subject: I wonder if the Rex and Para textures were always low res from the beginning and they just looked better in 3DS Max or if they lowered the resolution of the skins to improve the framerate once they realized they were too large ingame.


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PostPosted: Tue Apr 04, 2017 3:07 pm 
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That reddish one would be awesome to see tho!

I have notice that about the poly count too. I do believe the green T-Rex share the same poly count as one of the green T-Rexes tho, one of the female ones IIRC.

That is a good question. Maybe the one size textures were a test to see if it was possible to make good textures using one file instead of several, so save space etc.
It is possible it looked good in 3ds Max with some tweaking, like you say.

Anyway, I'm happy you posted this. In any case we learn some about the early engine :D

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PostPosted: Fri Apr 14, 2017 7:01 pm 
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The Red Trike... We know there were alternate colors/brightness-levels for prototype Tres dinosaurs. Guess they adjusted them as they went.


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