Here's the long clawed brown raptor
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- Rebel
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Here's the long clawed brown raptor
It's inside another dummy level, to your left on loadup. The other brown raptor
with the shorter claws from PH level is inside the file labeled brown_Jr.
with the shorter claws from PH level is inside the file labeled brown_Jr.
- Attachments
-
- brown_Jr.zip
- (553.96 KiB) Downloaded 500 times
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- brown_level.zip
- (518.16 KiB) Downloaded 483 times
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Velociraptor Alfa
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Re: Here's the long clawed brown raptor
Isn't the short clawed one actually the sub-adult from PH walkthrough? Or it's another male/female scenario like the green T-Rex?
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- Draconisaurus
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Re: Here's the long clawed brown raptor
Hmmm, why is the level named beta96?
At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..
But yesh - thankies for rigging these!
At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..
But yesh - thankies for rigging these!
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Re: Here's the long clawed brown raptor
I really don't know. The PH level was one of the few that I could get textures using tresed. It had raptor's A thru E I think, and they were all short clawed, brown raptors.Velociraptor Alfa wrote:Isn't the short clawed one actually the sub-adult from PH walkthrough? Or it's another male/female scenario like the green T-Rex?
The level's named beta96 'cause it was the original level I imported beta Anne into. Check Anne's $sub_models, Drac. I think at least the $Foot is set at 0.00000 Damage. I don't know the correct values, guess you could check retail Anne.Draconisaurus wrote:Hmmm, why is the level named beta96?
At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..
But yesh - thankies for rigging these!
I actually had a hard time rigging those 2 beasties. The retail bones didn't fit the models right, so I wound up using the original bones and added the missing joints.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Here's the long clawed brown raptor
Derm, well the values for damage go on the raptor itself.Rebel wrote:The level's named beta96 'cause it was the original level I imported beta Anne into. Check Anne's $sub_models, Drac. I think at least the $Foot is set at 0.00000 Damage. I don't know the correct values, guess you could check retail Anne.Draconisaurus wrote:Hmmm, why is the level named beta96?
At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..
But yesh - thankies for rigging these!
Here is a head submodel from one of these brown raptors:
Code: Select all
group $RaptorHead-00 = {
int ext_GeometryType = 1
float Mass = 100.000000
bool Tangible = true
bool Moveable = true
bool Visible = false
}
Code: Select all
group $RaptorBHead-00 = {
float Mass = 90.000000
bool Tangible = true
bool Moveable = true
bool Visible = false
float Damage = 15.000000
float Armour = 2.000000
string SoundMaterial = "RAPT-HEAD"
}
Code: Select all
group $RaptorDHead-00 = {
int ext_GeometryType = 1
float Mass = 90.000000
bool Tangible = true
bool Moveable = true
bool Climb = true
bool Visible = false
float Damage = 25.000000
float Armour = 2.000000
string SoundMaterial = "RAPTOR-HEAD"
int AIType = 2
float AIMass = 0.600000
float Danger = 0.800000
}
- Rebel
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Re: Here's the long clawed brown raptor
Yeah, you're right. Machf told me the same thing, but I suffer from bouts of senility at times. Anyhoo,
they're simple tscript edits, I think people can handle that on their own. However, I'll fix the values and up-
load just the dino tpm files under the edit section in trescom's website.
they're simple tscript edits, I think people can handle that on their own. However, I'll fix the values and up-
load just the dino tpm files under the edit section in trescom's website.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
- T-Rex Killer
- Posts: 14077
- Joined: Mon Dec 06, 2004 5:21 pm
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- Rebel
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- Joined: Sun Nov 10, 2002 10:26 pm
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Re: Here's the long clawed brown raptor
Well, I put up all four of the dinos (2 brown raptors, the para and Green trex) under the editing section. They're in .tpm format and ready for import (separate files). I also uploaded my tpm deboner which strips the bones from a tresed exported dinosaur (though the option 'convert joints (bones) to tpm format' must be checked off before export) so if anyone does use one of them, each dinosaur can be imported and assigned different tscript values.
One note: you can't capitalize the 1st letter of the new name you choose. It's a minor bug I never noticed until today. Unfortunately, I don't have the code to fix it any longer and I'm too tired to recode the utility. It's no big deal anyways -
One note: you can't capitalize the 1st letter of the new name you choose. It's a minor bug I never noticed until today. Unfortunately, I don't have the code to fix it any longer and I'm too tired to recode the utility. It's no big deal anyways -
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file