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PostPosted: Sun Oct 02, 2016 7:27 pm 
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I converted Old Anne for use in either the demo or retail engine. There
were only 3 $models available with old anne, and noting that I don't have
max to edit and recreate the missing models, I made due with the ones
available. She can pick up all pistols, rocks, the spaz, toxic rifle and a few
others and it looks pretty good, but she had no model for pointing at a
keypad (I simply used the $copy of her natural hand pose). I think I used
the $AnneFlower-00 for keycard pickup.

She doesn't look bad, but I think I miss my rack. :D

*The zip is just a new level with just old anne and a few guns I imported
for testing purposes -


Attachments:
E3_Anne.zip [1.03 MiB]
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PostPosted: Sun Oct 02, 2016 7:44 pm 
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Good job. I'll take a look later...

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PostPosted: Sun Oct 02, 2016 7:59 pm 
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Nice. Care to rig the black shirt version of her (TestScene) and the Beta (build 96) Anne so we finally have those rigged?

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PostPosted: Sun Oct 02, 2016 8:21 pm 
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tatu wrote:
Nice. Care to rig the black shirt version of her (TestScene) and the Beta (build 96) Anne so we finally have those rigged?


I actually don't have either of those builds, tatu. The only reason I had access to the
old anne above was because of you releasing the tresed view only versions of the levels
you did a week or so ago.

My connection really sucks. If you want to zip up those other Anne models, I'll give
them a look when I get the chance. Black shirt version sounds cool. I thought Slugger
mailed me a copy of the Beta 96, but I can't find the damn thing -

machf wrote:
Good job. I'll take a look later...


Thanks, bud. ;)


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PostPosted: Sun Oct 02, 2016 8:27 pm 
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I did release the Test Scene ones too.

I will zip them up for you ;)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Sun Oct 02, 2016 10:53 pm 
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Quote:
and the Beta (build 96) Anne so we finally have those rigged?

The Build 96 version of Anne works totally fine in the retail engine, ATX and CE from my experience. Is she missing some $ models or something? I know she can't point but that's about it...

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PostPosted: Mon Oct 03, 2016 1:18 am 
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Righto. Beta Girl just needed some scripting additions to avoid a crash
if an int_substitute was called and didn't exist. Below, are the zips for
both Annes (player model only). I actually like the beta 96 anne better
than the retail.

(black_shirt anne is the cool_anne zip)


Attachments:
Cool_Anne.zip [141.17 KiB]
Downloaded 82 times
96_Anne.zip [256.88 KiB]
Downloaded 86 times
PH_Anne.zip [216.91 KiB]
Downloaded 76 times
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PostPosted: Fri Oct 07, 2016 6:48 pm 
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Awesome work, Reb! Black shirt Anne is nice due to being a full torso w/both arms...

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PostPosted: Fri Oct 07, 2016 7:14 pm 
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Oh, fancy looking!

Rebel, if you want me to send you copies of the E3 and PC Gamer disc rips, let me know. I'll be back in the states within the week so I can mail stuff out then.

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PostPosted: Fri Oct 07, 2016 7:22 pm 
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Better inlcude b96 again too from the sounds of it.

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PostPosted: Fri Oct 07, 2016 8:31 pm 
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Slugger wrote:
Oh, fancy looking!

Rebel, if you want me to send you copies of the E3 and PC Gamer disc rips, let me know. I'll be back in the states within the week so I can mail stuff out then.


You da man, Slugger. I sent you a pm. ;)

Draconisaurus wrote:
Awesome work, Reb! Black shirt Anne is nice due to being a full torso w/both arms...


And that's the one that's kicking my ass, Drac. I thought I had it, but I'm still not satisfied.
I asked machf to take a stab at it, and I know you've rigged new players before, so maybe
between the 3 of us, 1 of us will get it right. It's her arm length that seems to be incorrect.

@Edit: Black shirt anne added above. She looks about right now -

*I finally found the beta 96 cd Slugger sent me, but unfortunately, the freakin' thing gives me
that 'requires a pentium II processor error'. Apparently, my Pentium 4 CPU 2.00GHz doesn't cut
it. Meh -


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PostPosted: Fri Oct 07, 2016 10:59 pm 
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Quote:
*I finally found the beta 96 cd Slugger sent me, but unfortunately, the freakin' thing gives me
that 'requires a pentium II processor error'. Apparently, my Pentium 4 CPU 2.00GHz doesn't cut
it. Meh -



Delete processor.dll

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PostPosted: Fri Oct 07, 2016 11:40 pm 
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Rebel wrote:
*I finally found the beta 96 cd Slugger sent me, but unfortunately, the freakin' thing gives me
that 'requires a pentium II processor error'. Apparently, my Pentium 4 CPU 2.00GHz doesn't cut
it. Meh -

Funny, I never had any problems running it in my Pentium 4 (2.8GHz, but I don't think that makes much of a difference).

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Oct 07, 2016 11:57 pm 
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Shep wrote:
Delete processor.dll

I'll check into that. Thanks.

machf wrote:
Funny, I never had any problems running it in my Pentium 4 (2.8GHz, but I don't think that makes much of a difference).


I have no explanation for that. Other than to say, that's weird.


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PostPosted: Sat Oct 08, 2016 3:55 pm 
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Just to be clear, btw, I have never successfully rigged an animate, CAnimal or CPlayer. Thanks goes to machf for East Dock's Nedry.

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