E3 & PCGamer, working TresEd levels. JR PLAYABLE RELEASE
Posted: Fri Sep 16, 2016 11:53 am
EDIT: The early Trespasser builds should work on modern OS systems when installed. Otherwise use machf's proper converted .grf and .scn (converted with tools made by machf and Rebel), found in the Patches section: https://www.trescom.org/patches/ These make them load properly in TresEd in their original form unlike how I did it before they made those tools.
Here are working TresEd versions of the E3 and PCGamer levels. They do not work in-game due to the old engine uses the same geometry type while the later ones uses 2 different ones. Playable versions will be added as they are made playable.
The geometry type needs to be changed to their proper ones if you want to use anything yourself. If you don't know which it needs, export something from a retail level and look or use this guide: viewtopic.php?f=31&t=6932
Playable versions are fine to export from and use directly. Playable levels will also be uploaded to TresCom's download section.
As of April 2017 I have made new TresEd versions. This is duo to the first time around I never bothered to fix the textures for the foliage, so I used the retail ones, same with the meshes. As later discoveries have showed that some models have different quality than retail and some different textures this have now been fixed in some levels. Updated download links can be found below.
New, fixed:
E3 build 22:
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
PCGamer build 32:
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
Old, not fixed:
http://www.trescom.org/files/alphabuild ... EdFinal.7z
http://www.trescom.org/files/alphabuild ... EdFinal.7z
PLAYABLE:
http://www.trescom.org/files/alphabuild ... layable.7z
Here are working TresEd versions of the E3 and PCGamer levels. They do not work in-game due to the old engine uses the same geometry type while the later ones uses 2 different ones. Playable versions will be added as they are made playable.
The geometry type needs to be changed to their proper ones if you want to use anything yourself. If you don't know which it needs, export something from a retail level and look or use this guide: viewtopic.php?f=31&t=6932
Playable versions are fine to export from and use directly. Playable levels will also be uploaded to TresCom's download section.
As of April 2017 I have made new TresEd versions. This is duo to the first time around I never bothered to fix the textures for the foliage, so I used the retail ones, same with the meshes. As later discoveries have showed that some models have different quality than retail and some different textures this have now been fixed in some levels. Updated download links can be found below.
New, fixed:
E3 build 22:
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
PCGamer build 32:
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
http://www.trescom.org/files/alphabuild ... rTresEd.7z
Old, not fixed:
http://www.trescom.org/files/alphabuild ... EdFinal.7z
http://www.trescom.org/files/alphabuild ... EdFinal.7z
PLAYABLE:
http://www.trescom.org/files/alphabuild ... layable.7z