guiapp???
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Re: Where can I download guiapp???
Those ones are the only ones that can open them... you have to change your monitor's video settings from 32 bits to 16 bits
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Where can I download guiapp???
hmmmm, I thought someone released one without having to change it.
ok, so I got the guiapp ce one but it won't open.
and the ones I have are from the e3 thing which crashes because of some code, and the ones I compiled which don't work either.
ok, so I got the guiapp ce one but it won't open.
and the ones I have are from the e3 thing which crashes because of some code, and the ones I compiled which don't work either.
Last edited by Shep on Thu Sep 15, 2016 5:05 am, edited 1 time in total.
Oh, a Raptor got 'em!
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Re: guiapp???
GUIApp CE can't open the levels.
There will be working levels that you can view in TresEd before the weekend, stay put
There will be working levels that you can view in TresEd before the weekend, stay put
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: guiapp???
Why can't guiapp open the levels?
Also I still need a copy of guiapp without ce because ce crashes upon startup for some stupid reason. and like I said before, all he other ones crash when I load any level.
Also (again) how do you plan on opening the levels if they can't open in guiapp? 3dsmax I assume? If so, then what does that have to do with it?
Also I still need a copy of guiapp without ce because ce crashes upon startup for some stupid reason. and like I said before, all he other ones crash when I load any level.
Also (again) how do you plan on opening the levels if they can't open in guiapp? 3dsmax I assume? If so, then what does that have to do with it?
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Re: guiapp???
The levels that comes with the E3 and PCGamer build are using a different version of some of the files, and GuiApp CE or the unmodified one coming with the source does not have backwards compatibility. The only GuiApp that can open them are the ones coming with the builds themselves. Search online how to set the computer to 16-bit coloring mode. They run fine.
You could try running GuiApp CE with the trespasser.ini file in the folder (it reads that too, just like Trespasser CE).
You could try running GuiApp CE with the trespasser.ini file in the folder (it reads that too, just like Trespasser CE).
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: guiapp???
The builds that it came with are broken, lots of them are either crashing with assertion failed when loading a level or just crashing when upon opening them.
Assertion failed! (raptor_B)
.\source\game\ai\aimain.cpp
line 808
press ignore for crash
Assertion failed! (raptor_B)
.\source\game\ai\aimain.cpp
line 808
press ignore for crash
Last edited by Shep on Thu Sep 15, 2016 5:23 am, edited 1 time in total.
Oh, a Raptor got 'em!
- tatu
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Re: guiapp???
I had no problems with either the PCGamer GuiApp or E3 GuiApp (be sure to run the guiapp_p5 one). And yes, there might be errors, but just click retry until they go away. PCGamer GuiApp should be able to open the E3 levels too. There are some issues however where if GuiApp crash, you have to rename the file in order for it to work properly again.
Or you wait another day and will have ready versions for TresEd.
Patience.
Or you wait another day and will have ready versions for TresEd.
Patience.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
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Re: guiapp???
Awesome!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: guiapp???
I'm traveling these two days, and all this activity is maddening....
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
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Re: guiapp???
How the hell are you, Stephen? Stay well and safe.Slugger wrote:I'm traveling these two days, and all this activity is maddening....
I can't even download this freakin' thing. I got to 300mbs last night and lost my connection.
That's maddening!
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