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 Post subject: guiapp???
PostPosted: Thu Sep 15, 2016 2:45 am 
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Parasaurolophus
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I need guiapp so I can view the e3 levels but can not find a download. The ones that came with it were for 16 bit and I forget how to use them.

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Last edited by Shep on Thu Sep 15, 2016 4:37 am, edited 1 time in total.

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PostPosted: Thu Sep 15, 2016 3:28 am 
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T-Rex Killer
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Those ones are the only ones that can open them... you have to change your monitor's video settings from 32 bits to 16 bits

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PostPosted: Thu Sep 15, 2016 3:54 am 
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Parasaurolophus
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hmmmm, I thought someone released one without having to change it.



ok, so I got the guiapp ce one but it won't open.




and the ones I have are from the e3 thing which crashes because of some code, and the ones I compiled which don't work either.

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Last edited by Shep on Thu Sep 15, 2016 5:05 am, edited 1 time in total.

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:05 am 
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-=TresCom Website Manager=-
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GUIApp CE can't open the levels.

There will be working levels that you can view in TresEd before the weekend, stay put ;)

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:09 am 
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Parasaurolophus
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Why can't guiapp open the levels?

Also I still need a copy of guiapp without ce because ce crashes upon startup for some stupid reason. and like I said before, all he other ones crash when I load any level.


Also (again) how do you plan on opening the levels if they can't open in guiapp? 3dsmax I assume? If so, then what does that have to do with it?



Spoiler: show
So many questions.

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:13 am 
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The levels that comes with the E3 and PCGamer build are using a different version of some of the files, and GuiApp CE or the unmodified one coming with the source does not have backwards compatibility. The only GuiApp that can open them are the ones coming with the builds themselves. Search online how to set the computer to 16-bit coloring mode. They run fine.

You could try running GuiApp CE with the trespasser.ini file in the folder (it reads that too, just like Trespasser CE).

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:18 am 
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Parasaurolophus
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The builds that it came with are broken, lots of them are either crashing with assertion failed when loading a level or just crashing when upon opening them.










Assertion failed! (raptor_B)

.\source\game\ai\aimain.cpp

line 808
press ignore for crash

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Last edited by Shep on Thu Sep 15, 2016 5:23 am, edited 1 time in total.

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:23 am 
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I had no problems with either the PCGamer GuiApp or E3 GuiApp (be sure to run the guiapp_p5 one). And yes, there might be errors, but just click retry until they go away. PCGamer GuiApp should be able to open the E3 levels too. There are some issues however where if GuiApp crash, you have to rename the file in order for it to work properly again.

Or you wait another day and will have ready versions for TresEd.

Patience.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:29 am 
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Parasaurolophus
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I got it working now! Thank you.

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 5:41 am 
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Awesome! :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 8:56 pm 
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I'm traveling these two days, and all this activity is maddening....

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 Post subject: Re: guiapp???
PostPosted: Thu Sep 15, 2016 9:04 pm 
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Slugger wrote:
I'm traveling these two days, and all this activity is maddening....


How the hell are you, Stephen? Stay well and safe. ;)

I can't even download this freakin' thing. I got to 300mbs last night and lost my connection.
That's maddening!


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