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Re: Download: Early Trespasser Builds

Posted: Thu May 04, 2017 10:07 pm
by tatu
ShorePoleMeme.png
ShorePoleMeme.png (1.35 MiB) Viewed 23525 times
On another note, as no one have really posted much discover from the builds, here is one from LAB:
- Quake symbol on pier.
- ShorePole underground outside Office building.
- Emily boat uses Barret .50 caliber instead of Browning M2.
- Construction Trailer close to Harbor/Office building.
- Elevator pillars in warehouses.
- Higher quality eye washes and handle, plus the doors in the LAB building.
- Different texture for top of stairs LAB building (Found by Hilwo).
- Capacitors puzzle, with all (possible) objects along with it. Capacitors chart on wall (Found by Hilwo).
- First Aid Kit in Admin building (found by Hilwo).
- Boat hook near The Emily.
- Extended Cray voiceover (found by Hilwo).
- Different way to enter Admin building.
- New chew toy.

Re: Download: Early Trespasser Builds

Posted: Fri May 05, 2017 5:52 pm
by MinePass
JR

-1960, -335, 40 the safety phone mentioned in the walkthrough.

-1994, -177.6, 39.5 a lone fuel barrel.

-2027.1, -331, 39.4 a few crates next to a shallow ditch. An alternate route should players fail the tree climb puzzle?

-2104, -151, 48 horse shoes, posters, trash cans, golf clubs, and strange sawhorses.

-2171.3, 221, 32.7 Mayan face.

-2750, 366, 7
Spoiler: show
a collection of plane debris​, wheel, tail, and propeller, but no wing
-2202, 286, 111 floating Mayan ruins.

-2026, 199, 64 the "House of Cards" puzzle perhaps?

The long stretch of monorail track along the side of Mt Crick, an alternate track design perhaps?

Re: Download: Early Trespasser Builds

Posted: Fri May 19, 2017 6:12 am
by machf
So, guys... have we identified any of these builds as the one used for writing Bradygames' Trespasser Official Strategy Guide?

Re: Download: Early Trespasser Builds

Posted: Fri May 19, 2017 9:34 am
by Velociraptor Alfa
As far as I know, none of them is exactly the one used for the guide. I think we have to look for this build between numbers 104 to 115.

Re: Download: Early Trespasser Builds

Posted: Fri May 19, 2017 10:48 am
by Hilwo
Velociraptor Alfa wrote:As far as I know, none of them is exactly the one used for the guide. I think we have to look for this build between numbers 104 to 115.
I think you're right, I talked about this with tatu.

Things I remember that were still in build 103 and the guide but not in 116 retail:
- dino tooth in Jungle Road
- trash can with Desert Eagle under it in Jungle Road
- big space above Hammond's office doors
- lab compound keycard locations

Build 103 does have the weapon locker with the calico at the start, this is mentioned in the guide. Tatu pointed me to this. Not in any other version, I think.

Things I think are not in any version but are in the guide:
- Welcome to Burroughs sign on page 129, that version of the sign in that location
- Version of the map on the Ops console and the version of the note right next to it, don't think this combo is in any version we have
- Hunter remains and their voiceovers in Ascent 1

That's all I remember right now, but there's probably lots more.

Re: Download: Early Trespasser Builds

Posted: Fri May 19, 2017 3:39 pm
by Velociraptor Alfa
The beginning of the Lab level in the guide is the same as in the retail, only missing the T-Rex vs. Trike fight.

Re: Download: Early Trespasser Builds

Posted: Fri May 19, 2017 3:43 pm
by tatu
As said earlier about Build 103. IT, JR, LAB, SUM and TestScnNght are exactly the same as Build 96. However, LAB's .SPZ and .PID different but the .GRF and .SCN are the same as Build 96.

Re: Download: Early Trespasser Builds

Posted: Mon Apr 30, 2018 8:28 pm
by Hilwo
Does anyone know if it's possible to have "portable" installed versions of builds 22, 23 and 55 - without messing with the registry?

Re: Download: Early Trespasser Builds

Posted: Tue May 01, 2018 12:57 am
by Draconisaurus
*calling all machfs*...

Re: Download: Early Trespasser Builds

Posted: Tue May 01, 2018 5:30 pm
by machf
No. They all use their own executables and data files. And they all access the registry.

Re: Download: Early Trespasser Builds

Posted: Tue May 01, 2018 6:15 pm
by Hilwo
That's too bad... early builds, why do you have to be like that?

Re: Download: Early Trespasser Builds

Posted: Wed May 02, 2018 9:42 pm
by TheIdiot
If it's just the level files you want, you can throw them in a CE modfolder and use that to house them, although of course the engine will be the retail one and some of the levels will probably be buggier than they otherwise would, or won't be playable at all. If you just want them to root around in with TresEd though, the modfolder thing works excellently. :)

Re: Download: Early Trespasser Builds

Posted: Wed May 02, 2018 10:36 pm
by Draconisaurus
I think he may be desiring to have the older engine versions around. I myself only got around to installing one of them, and it barely worked lol. Tatu knows about virutal OS stuff, you could create virtual desktops for each build I would think...

Re: Download: Early Trespasser Builds

Posted: Thu May 03, 2018 6:22 am
by Hilwo
I'm able to view all versions in TresEd simultaneously, which I really like. But yes, I would prefer to have portable install versions
of the older builds with their own engines. But it's not that big a deal, they're fairly small and easy/fast to install and uninstall.

Re: Download: Early Trespasser Builds

Posted: Wed May 23, 2018 1:36 pm
by Melber
I was looking unsuccessfully. Did anyone find version 96? or do not need to have it because it's the same as 97?




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