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PostPosted: Sun Apr 30, 2017 4:21 am 
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T-Rex Killer
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Interesting, I noticed in v55 that
Spoiler: show
the end level trigger in JR is meant to load PH
... wondering if that one was still lying around by then.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Apr 30, 2017 4:31 am 
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As far as I can tell pv beta 97 has small differences from pv beta 96.


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PostPosted: Sun Apr 30, 2017 9:07 am 
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machf wrote:
Interesting, I noticed in v55 that
Spoiler: show
the end level trigger in JR is meant to load PH
... wondering if that one was still lying around by then.


Spoiler: show
There is also LAB that loads "Asc.scn", and Beach being named Bch.


Quote:
As far as I can tell pv beta 97 has small differences from pv beta 96.


As written on the first post. Build 97 is identical to build 96. The only difference is the the engine itself, going from build 96 to 97. Level files are identical. :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond

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PostPosted: Sun Apr 30, 2017 9:59 am 
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Dilophosaurus
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I've never been fond of Jungle Road - only reason I liked it was because of the plantation house. When the Plantation House
level was uncovered (has been my favorite level since), I imagined Jungle Road without the house, and liked it even less.
With the build 55 version, I can finally see and appreciate what they were trying to do. This is by far the prettiest version
of Jungle Road I've seen so far. I think I could actually get lost in it while playing.

Ah, the build 55 version of InGen Lab... I remember when we first found the screenshot from just outside the Cray room
Spoiler: show
that had this weird thing on it, along with some of the capacitors now only found in the TestScene. I think what was behind
the panel was uncovered already before TresView/TresEd :) Not sure how/when we found out about the puzzle itself. But
it's really sweet to have a version with the thing (toy oil pump :P), the capacitors, and a panel with a capacitor trigger on it.
As well as a capactor chart featuring some hints. Think the pump was used to weigh the capacitors, right?


Edit: More on the lab level:
Spoiler: show
- Been able to "place" the proper capacitor inside the electrical panel. Don't think it actually does anything? View here
- Booted up the Cray, the cray computer voiceover is longer / more detailed!


Edit: Transscript for Cray voiceover in build 55, I think this is correct:
Spoiler: show
Activating systems.
Power production: 41% capacity.
Security: Specimen holding area is now unlocked. Predator warning.
Biolabs: Sterility compromised. Equipment missing or disconnected.
Genetic dealings: 4 of 5 file servers online and verified.
Sattelite uplink: Connected. Local transmitter down. Attempting connection to mountain top facility.


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PostPosted: Mon May 01, 2017 5:06 pm 
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Brachiosaurus
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glitchhunter09 wrote:
Anyone else having issues extracting the archives?

Unfortunately I still can't get the rar file to extract.


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PostPosted: Mon May 01, 2017 5:08 pm 
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T-Rex Killer
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Did you try 7zip as I suggested?

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon May 01, 2017 5:20 pm 
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Brachiosaurus
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Each time I try and extract it with 7-zip it says it can't open. I downloaded zip Opener and it says it "could not open the archive, may be damaged".


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PostPosted: Mon May 01, 2017 5:50 pm 
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T-Rex Killer
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Try downloading it again...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon May 01, 2017 6:45 pm 
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Be sure to use the latest 7zip, that is what I'm using and I have no issue with them.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond

Image


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PostPosted: Mon May 01, 2017 11:54 pm 
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Hey guys. Remember how we believed you couldn't throw stuff in the early builds (E3, PCGamer, 55)? Guess what, the old Tutorial messages inside the Stream.tpa (retail and 96) tell us how to throw stuff in those:

"To throw an object, hold the right mouse button, move the mouse in the direction you want to throw, then release the right mouse button."

Tested in E3 and build 55 and works!

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond

Image


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PostPosted: Tue May 02, 2017 1:32 am 
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T-Rex Killer
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Oh. Interesting...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Tue May 02, 2017 1:35 am 
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Brachiosaurus
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tatu wrote:
Be sure to use the latest 7zip, that is what I'm using and I have no issue with them.


Turns out that was the issue, strange I've never got an update notice on that.


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PostPosted: Tue May 02, 2017 1:38 am 
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T-Rex Killer
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Good. Have fun now!

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Tue May 02, 2017 9:51 pm 
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T-Rex Killer
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Hey, guys - check my signature for updated TPA listings. Added the Build 55 TPAs, updated the E3 and PCGamer versions. Will work further on the other ones during the following days, so stay tuned...

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Tue May 02, 2017 10:13 pm 
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Oh sweet! Thanks!

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond

Image


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