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Re: Trespasser E3?

Posted: Wed Sep 14, 2016 3:04 pm
by Deadeyeguy_45
TheIdiot wrote:
tatu wrote:3. IJ, PV and TestScene.
I find it ironic that it appears as if PV was one of the first levels to reach a presentable state, only for it to be cut from the game. I wonder why this decision was made?

Anyway, that looks awesome! I honestly had my doubts about the brown Raptor existing, but there it is, clear as day. Is there a possible release date on this? Does this version of IJ include the Blighted Forest or Swamp? And are there any other specific differences you've noticed so far?

I think PV was cut because the puzzle with the power plant was too difficult, along with some of the puzzles being nearly impossible with the physics engine and whatnot.

Re: Trespasser E3?

Posted: Wed Sep 14, 2016 3:36 pm
by tatu
Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)

I will release them today!

Re: Trespasser E3?

Posted: Wed Sep 14, 2016 7:08 pm
by Slugger
Wow, PH is included? :) And the green rex, from the screens you posted onto the Facebook group!

Looking forward to playing this!

What's the version on the engine?

Re: Trespasser E3?

Posted: Wed Sep 14, 2016 7:33 pm
by tatu
E3 is 1.0.22.0
PCGamer is 1.0.32.0 :)

Yeah, the green Trex is there. Sadly in low quality, but I guess they never made a high quality one (it is single textured like the Para in the 96 build).

Re: Trespasser E3?

Posted: Wed Sep 14, 2016 11:32 pm
by MikeTheRaptor
This is so cool :mrgreen:

Re: Trespasser E3?

Posted: Wed Sep 14, 2016 11:38 pm
by machf
Hi, Mike! How's it going?
"Supreme Lurker", indeed...

Re: Trespasser E3?

Posted: Thu Sep 15, 2016 2:43 pm
by TheIdiot
tatu wrote:Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)
THIS HAS PH, TOO? *dies* Now all we need is Plains and we will have almost all of the missing content...
I will release them today!
*dies again*

Re: Trespasser E3?

Posted: Thu Sep 15, 2016 4:24 pm
by tatu
TheIdiot wrote:
tatu wrote:Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)
THIS HAS PH, TOO? *dies* Now all we need is Plains and we will have almost all of the missing content...
Yep! And soon to come in a TresEd friendly version!

Plains are the only missing level to make them all complete. From what we know, and based on what we've seen. JR, IJ, part of IT, part of PV and beginning of AS1 have had huge terrain overhauls. Other than the PL level, I would be interested in an earlier version of BE, cause I would bet it had a more open terrain at some point (both JR and IJ had that).

Re: Trespasser E3?

Posted: Thu Sep 15, 2016 6:57 pm
by hppav
Been looking through these a bit. 5 minutes into PH and I turned a raptor into a ball by hitting it in the head with a rock and suddenly Anne started spinning around sideways :lol:

IJ is immense. Almost an entirely different level. JR reminds me of the levels that I never finished :sick: . Looking at PV in TresEd since I can't seem to get it up in engine right now.... but wow it has the
Spoiler: show
humvee, missing the front driver and rear passenger doors but easy fix
! No power pylons but the hill by the plant is flattened and the stream is properly aligned. Then there's the huge island off where PV would meet the Harbor gate. That's interesting.

Re: Trespasser E3?

Posted: Thu Sep 15, 2016 7:37 pm
by tatu
Yep!
Spoiler: show
And by the Humvee there are 2 crowbars. Also check the Mayan location. Take a look where the "T" symbol was in b96 PV ;)

Re: Trespasser E3?

Posted: Thu Sep 15, 2016 9:44 pm
by TheIdiot
Been looking through these a bit. 5 minutes into PH and I turned a raptor into a ball by hitting it in the head with a rock and suddenly Anne started spinning around sideways :lol:
Hey, hppav's back! How's it been?
IJ is immense. Almost an entirely different level. JR reminds me of the levels that I never finished :sick: . Looking at PV in TresEd since I can't seem to get it up in engine right now.... but wow it has the
Spoiler: show
! No power pylons but the hill by the plant is flattened and the stream is properly aligned. Then there's the huge island off where PV would meet the Harbor gate. That's interesting.
:o Can't wait to see this...me and Draco have been debating the original layout of IJ in PM so it will be interesting to see if we were at all right.

Perhaps run GUIApp on PV to see what's causing the crashes?
JR, IJ, part of IT, part of PV and beginning of AS1 have had huge terrain overhauls. Other than the PL level, I would be interested in an earlier version of BE, cause I would bet it had a more open terrain at some point (both JR and IJ had that).
I can assure you that BE was at one point more open due to the fact that the terrain is extremely messily edited in places, especially around the retail level borders. It looks to me like the valley just off the road was at one point completely open right up to the mountains on either side in a similar style to the alpha JR. And it looks to me like AS2 did at one point have a more open layout as the terrain looks kind of strange at the northern end of the valleys - I bet that you were originally able to walk all the way down to the shore.

Re: Trespasser E3?

Posted: Fri Sep 16, 2016 1:13 am
by Deagles4life
Where's the link to download? This is so bloody awesome I am so hyped to play the old cut content!

Re: Trespasser E3?

Posted: Fri Sep 16, 2016 3:30 am
by machf
Take a guess. Hint: well, it's a version from before the game was released for sale to the general public...

Re: Trespasser E3?

Posted: Fri Sep 16, 2016 5:09 am
by tatu
Deagles4life wrote:Where's the link to download? This is so bloody awesome I am so hyped to play the old cut content!
In another topic ;)

Re: Trespasser E3?

Posted: Fri Sep 16, 2016 7:24 am
by masterchiefoo7
This is so cool! I finally get to experience IJ in all it's glory. Seeing the Biosyn chopper crashed in it's "proper" place brings me a lot of joy. Thanks everyone!