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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 3:04 pm 
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Triceratops
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TheIdiot wrote:
tatu wrote:
3. IJ, PV and TestScene.

I find it ironic that it appears as if PV was one of the first levels to reach a presentable state, only for it to be cut from the game. I wonder why this decision was made?

Anyway, that looks awesome! I honestly had my doubts about the brown Raptor existing, but there it is, clear as day. Is there a possible release date on this? Does this version of IJ include the Blighted Forest or Swamp? And are there any other specific differences you've noticed so far?



I think PV was cut because the puzzle with the power plant was too difficult, along with some of the puzzles being nearly impossible with the physics engine and whatnot.


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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 3:36 pm 
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Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)

I will release them today!

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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 7:08 pm 
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Wow, PH is included? :) And the green rex, from the screens you posted onto the Facebook group!

Looking forward to playing this!

What's the version on the engine?

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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 7:33 pm 
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E3 is 1.0.22.0
PCGamer is 1.0.32.0 :)

Yeah, the green Trex is there. Sadly in low quality, but I guess they never made a high quality one (it is single textured like the Para in the 96 build).

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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 11:32 pm 
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This is so cool :mrgreen:

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 Post subject: Re: Trespasser E3?
PostPosted: Wed Sep 14, 2016 11:38 pm 
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Hi, Mike! How's it going?
"Supreme Lurker", indeed...

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 Post subject: Re: Trespasser E3?
PostPosted: Thu Sep 15, 2016 2:43 pm 
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Location: Canada, eh?
tatu wrote:
Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)

THIS HAS PH, TOO? *dies* Now all we need is Plains and we will have almost all of the missing content...

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I will release them today!

*dies again*

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 Post subject: Re: Trespasser E3?
PostPosted: Thu Sep 15, 2016 4:24 pm 
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TheIdiot wrote:
tatu wrote:
Yeah, PV was apparently cut because of technical issues. Maybe they never had the time to complete all the script for the geo plant?

This E3 version is the same as the one seen in the E3 videos and images, so I guess that is the Swamp? And there are some differences. But the most interesting thing in this package for me is the PH level. We were always told it was cut early but it seems very far in development to me. I will let you guys discover and post the findings instead of me telling you ;)

THIS HAS PH, TOO? *dies* Now all we need is Plains and we will have almost all of the missing content...


Yep! And soon to come in a TresEd friendly version!

Plains are the only missing level to make them all complete. From what we know, and based on what we've seen. JR, IJ, part of IT, part of PV and beginning of AS1 have had huge terrain overhauls. Other than the PL level, I would be interested in an earlier version of BE, cause I would bet it had a more open terrain at some point (both JR and IJ had that).

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 Post subject: Re: Trespasser E3?
PostPosted: Thu Sep 15, 2016 6:57 pm 
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Been looking through these a bit. 5 minutes into PH and I turned a raptor into a ball by hitting it in the head with a rock and suddenly Anne started spinning around sideways :lol:

IJ is immense. Almost an entirely different level. JR reminds me of the levels that I never finished :sick: . Looking at PV in TresEd since I can't seem to get it up in engine right now.... but wow it has the
Spoiler: show
humvee, missing the front driver and rear passenger doors but easy fix
! No power pylons but the hill by the plant is flattened and the stream is properly aligned. Then there's the huge island off where PV would meet the Harbor gate. That's interesting.

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 Post subject: Re: Trespasser E3?
PostPosted: Thu Sep 15, 2016 7:37 pm 
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Yep!

Spoiler: show
And by the Humvee there are 2 crowbars. Also check the Mayan location. Take a look where the "T" symbol was in b96 PV ;)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Trespasser E3?
PostPosted: Thu Sep 15, 2016 9:44 pm 
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Quote:
Been looking through these a bit. 5 minutes into PH and I turned a raptor into a ball by hitting it in the head with a rock and suddenly Anne started spinning around sideways :lol:

Hey, hppav's back! How's it been?

Quote:
IJ is immense. Almost an entirely different level. JR reminds me of the levels that I never finished :sick: . Looking at PV in TresEd since I can't seem to get it up in engine right now.... but wow it has the
Spoiler: show
! No power pylons but the hill by the plant is flattened and the stream is properly aligned. Then there's the huge island off where PV would meet the Harbor gate. That's interesting.

:o Can't wait to see this...me and Draco have been debating the original layout of IJ in PM so it will be interesting to see if we were at all right.

Perhaps run GUIApp on PV to see what's causing the crashes?

Quote:
JR, IJ, part of IT, part of PV and beginning of AS1 have had huge terrain overhauls. Other than the PL level, I would be interested in an earlier version of BE, cause I would bet it had a more open terrain at some point (both JR and IJ had that).

I can assure you that BE was at one point more open due to the fact that the terrain is extremely messily edited in places, especially around the retail level borders. It looks to me like the valley just off the road was at one point completely open right up to the mountains on either side in a similar style to the alpha JR. And it looks to me like AS2 did at one point have a more open layout as the terrain looks kind of strange at the northern end of the valleys - I bet that you were originally able to walk all the way down to the shore.

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 Post subject: Re: Trespasser E3?
PostPosted: Fri Sep 16, 2016 1:13 am 
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Where's the link to download? This is so bloody awesome I am so hyped to play the old cut content!


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 Post subject: Re: Trespasser E3?
PostPosted: Fri Sep 16, 2016 3:30 am 
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Take a guess. Hint: well, it's a version from before the game was released for sale to the general public...

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 Post subject: Re: Trespasser E3?
PostPosted: Fri Sep 16, 2016 5:09 am 
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Deagles4life wrote:
Where's the link to download? This is so bloody awesome I am so hyped to play the old cut content!


In another topic ;)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: Trespasser E3?
PostPosted: Fri Sep 16, 2016 7:24 am 
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This is so cool! I finally get to experience IJ in all it's glory. Seeing the Biosyn chopper crashed in it's "proper" place brings me a lot of joy. Thanks everyone!

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