Draconisaurus wrote:
What settings are you trying to run the level at? EastDock is a pretty damn dense level. I've always been meaning to get around to an optimized release.. but it would still be pretty dense. There are several things you can do to increase performance.
- Turn draw distance down.
- Never run in higher than 640x480.
- If all else fails, turn the Quality down either via the slider in Options>Video or by hitting the [ and ] keys ingame.
I would recommend staying in 256 max-texture-res rather than 128, so that certain things are seeable etc. However, Quality turns this down anyway..
EDIT: Thanx Sam xP A future release of ED may make better use of the Priority function, for foliage density management, but somehow there is already a lot of this going on when you turn the Quality slider down, as you'll see. Most important place to be careful is just a few moments after you enter the jeep, btw.
You know, after all that was being said the other day about HardwareOnly and SoftwareOnly, I was going to mention something about that... Priority allows you to specify which things are drawn on different Quality settings. Things with Priority=1 get drawn all the time, even at the lowest Quality level, things with higher Priority values will only be drawn if Quality is set to higher values. Quality goes from 0 to 4, and I've seen Priority set from 1 to 3. As for textures, setting bool NoLowRes = true will force something to be drawn at maximum resolution. And you already know about bool MipMap = false
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