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Re: EastDock ~ Released, pg. 3

Posted: Wed Jun 04, 2008 4:53 am
by RickRex
This is one of the Most Interesting levels I have ever seen.
So nice to be Dennis Nedry. Just as soon I get my new laptop, I´ll download it.
Nice work, Draconisaurus!

Re: EastDock ~ Released, pg. 3

Posted: Wed Jun 04, 2008 8:39 am
by Chris Roupé
nice man, you must have spend much time on this one :D

Re: EastDock ~ Released, pg. 3

Posted: Wed Jun 04, 2008 10:15 pm
by Draconisaurus
RickRex wrote:This is one of the Most Interesting levels I have ever seen.
So nice to be Dennis Nedry. Just as soon I get my new laptop, I´ll download it.
Nice work, Draconisaurus!
Thanks! :D Let me know if you have any trouble running or installing. Also, the instructions for a retail install are not entirely accurate for the currently released version - the data folder goes into the CD directory and all others go in the installation directory.
Chris Roupé wrote:nice man, you must have spend much time on this one :D
You don't wanna know....

Re: EastDock ~ Released, pg. 3

Posted: Thu Jun 05, 2008 4:55 am
by RickRex
Sure thing, Draconisaurus.
But first I have to wait for my new laptop.

Re:

Posted: Tue Jun 24, 2008 6:37 am
by Draconisaurus
machf wrote:I made a few modifications to the level, if anybody wants to try them it's only 3.5MB...

http://rapidshare.com/files/75749409/EDmod.zip

I won't describe them, try to find out what they are...
Hahahahaha, machf you little bugger. :yum: You made all the cameras AlwaysFace! :lol:
A little note.. for some reason all the instance clones of the fence you fixed are rotated incorrectly. As far as I know, they were not like this before.. Basically they are straight up-and-down (except for the -00 instance) instead of at an angle.. odd. This could be an oversight on my part from before and if it is, I appologize.. (you skipped fixing the FencePerimWire01-00 model, btw ;))

*checks* Okay I've just analyzed it a bit more, it was actually that the original model exists at the appropriate angle when at a 0 rotation on that axis, meaning that your model fix didn't take the starting rotation into account. So I'm afraid for now, I won't be using it...

Re: Re:

Posted: Tue Jun 24, 2008 2:21 pm
by machf
Draconisaurus wrote: Hahahahaha, machf you little bugger. :yum: You made all the cameras AlwaysFace! :lol:
Took you long to realize it...
A little note.. for some reason all the instance clones of the fence you fixed are rotated incorrectly. As far as I know, they were not like this before.. Basically they are straight up-and-down (except for the -00 instance) instead of at an angle.. odd. This could be an oversight on my part from before and if it is, I appologize.. (you skipped fixing the FencePerimWire01-00 model, btw ;))

*checks* Okay I've just analyzed it a bit more, it was actually that the original model exists at the appropriate angle when at a 0 rotation on that axis, meaning that your model fix didn't take the starting rotation into account. So I'm afraid for now, I won't be using it...
That's easy to fix, actually. It's just a matter of re-exporting the mesh from MAX after having aligned the axes with the original's...

Re: EastDock ~ Released, pg. 3

Posted: Sun Jan 11, 2009 1:35 am
by Draconisaurus
Just a little fun thing for everyone.. which might have made a good file to release with NedryLand.. here is the voiceover listing I used for EastDock. It does not include the player sound effects or other sounds used in the level.
==Nedry Voiceovers==
VN01: *laughs* I am totally unappreciated in my time.
VN02: You know anybody you can network eight connection machines and debug two million lines of code for what I bid for this job? Cause if you can, I'd love to see 'em try. (Hammond: I'm sorry about your financial problems, Dennis, I really am, but they are your problems.) Nedry: Oh, your right, John. You're absolutely right, you know. Everything's my problem.
VN03: Shouldda been there by now. That ain't good.
VN04: There's the road.
VN05: You got time, you got time. You can do it. You can do it! Com'on, Dennis!
VN06: Hello...
VN07: *laughs* Yeah... yeah, that's nice...
VN08: Hi, nice boy.. *panic* Nice boy! Nice dinosaur.. ohhh... *Dilo chirps*
VN09: See the stick? See the stick? Yeah! Yeah, look, look look, stick! Look stick! Stick, stupid!
VN10: Fetch the stick, boy! Go get the sti--- yes! ...You don't like the stick? *Dilo chirps* You don't like that? Ahh, no wonder you're extinct. *chirps again* I'm gonna run you over when I come back down.
VN11: My glasses!
VN12: I can afford more glasses. *ufff*
VN13: Uhhh.... uhh, you know, I was gonna debu-- so I did.. uhh, you know, you told me, so - it's nothing to worry about, it's just a simple thing.

==Hammond X Voiceovers==
VHX01: Dennis... Our lives are in your hands, and you have butterfingers?!
VHX02: I'm sorry about your financial problems, Dennis, I really am, but they are your problems... are your problems... are your problems... are your problems...
VHX03: I will not get drawn into another financial debate with you, Dennis, I really will not. (Nedry: 'Been hardly any debate at all...)
VHX04: I don't blame people for their mistakes, but I do ask that they pay for them. (Nedry: Thanks, dad.)
VHX05: *hits cane on floor* DAMN! (Nedry: *laughs*)

==Dodgosn Voiceovers==
VDOD1: Seven fifty; on delivery, fifty thousand more for each viable embryo. That's one point five million if you get all fifteen species off the island. (Nedry: *laughs* Oh, I'll get 'em all.)
VDOD2: Remember, viable embryos. They're no use to us if they don't survive.
VDOD3: How are you planning to beat security? (Nedry: Oh, I've got an eightteen-minute window. Eightteen minutes, and your company catches up on ten years of research.)

==Other==
NEDRYSLIP

==Seinfeld==
SF1: Hello, Jerry.
SF2: Hello, Newman. *audience laughs*

==Phone Clips==
VN02: You know anybody you can network eight connection machines and debug two million lines of code for what I bid for this job? Cause if you can, I'd love to see 'em try. (Hammond: I'm sorry about your financial problems, Dennis, I really am, but they are your problems.) Nedry: Oh, your right, John. You're absolutely right, you know. Everything's my problem.
VHX01: Dennis... Our lives are in your hands, and you have butterfingers?!
VHX03: I will not get drawn into another financial debate with you, Dennis, I really will not. (Nedry: 'Been hardly any debate at all...)
VHX05: *hits cane on floor* DAMN! (Nedry: *laughs*)

Re: EastDock ~ Released, pg. 3

Posted: Sun Jan 11, 2009 3:24 pm
by Nick3069
:lol: I didn't know there was Seinfeld quotes. Where do we hear them in EastDock?

Re: EastDock ~ Released, pg. 3

Posted: Sun Jan 11, 2009 8:40 pm
by Draconisaurus
Hehe, they were a special request from Slugger. I'll give you a hint - it's in the Jeep. ;) But in fact you can hear them in one of my EastDock gameplay videos.. I'm surprised you haven't all watched them. :yum:

Re: EastDock ~ Released, pg. 3

Posted: Sun Jan 11, 2009 10:10 pm
by enigma
Draconisaurus wrote:Just a little fun thing for everyone.. which might have made a good file to release with NedryLand.. here is the voiceover listing I used for EastDock. It does not include the player sound effects or other sounds used in the level.
==Other==
NEDRYSLIP
That sound in the movie never sounded serious, like a sort of cartooney sound. A bit like that bouncy thing in terminator 3 as well when they are in a chase with the van and crane. :)

Re: EastDock ~ Released, pg. 3

Posted: Mon Jan 12, 2009 7:50 pm
by Draconisaurus
Haha, I don't remember it in T3, but yeah those things are always funny :lol: I couldn't help but stick it in the level somewhere.

Re: EastDock ~ Released, pg. 3

Posted: Tue Mar 21, 2023 4:07 am
by spinaxoraptor
Good work draco!

Re: EastDock ~ Released, pg. 3

Posted: Sun Jun 25, 2023 1:37 am
by Draconisaurus
Thanks! Still one of the highest quality levels I've worked on. hppav's models were a main showcase.