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PostPosted: Wed Jun 04, 2008 4:53 am 
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Gallimimus
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This is one of the Most Interesting levels I have ever seen.
So nice to be Dennis Nedry. Just as soon I get my new laptop, I´ll download it.
Nice work, Draconisaurus!

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Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"

T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"


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PostPosted: Wed Jun 04, 2008 8:39 am 
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Parasaurus
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nice man, you must have spend much time on this one :D

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PostPosted: Wed Jun 04, 2008 10:15 pm 
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T-Rex Killer
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RickRex wrote:
This is one of the Most Interesting levels I have ever seen.
So nice to be Dennis Nedry. Just as soon I get my new laptop, I´ll download it.
Nice work, Draconisaurus!

Thanks! :D Let me know if you have any trouble running or installing. Also, the instructions for a retail install are not entirely accurate for the currently released version - the data folder goes into the CD directory and all others go in the installation directory.

Chris Roupé wrote:
nice man, you must have spend much time on this one :D

You don't wanna know....

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PostPosted: Thu Jun 05, 2008 4:55 am 
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Gallimimus
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Sure thing, Draconisaurus.
But first I have to wait for my new laptop.

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Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"

Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"

T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"


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 Post subject: Re:
PostPosted: Tue Jun 24, 2008 6:37 am 
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T-Rex Killer
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machf wrote:
I made a few modifications to the level, if anybody wants to try them it's only 3.5MB...

http://rapidshare.com/files/75749409/EDmod.zip

I won't describe them, try to find out what they are...

Hahahahaha, machf you little bugger. :yum: You made all the cameras AlwaysFace! :lol:
A little note.. for some reason all the instance clones of the fence you fixed are rotated incorrectly. As far as I know, they were not like this before.. Basically they are straight up-and-down (except for the -00 instance) instead of at an angle.. odd. This could be an oversight on my part from before and if it is, I appologize.. (you skipped fixing the FencePerimWire01-00 model, btw ;))

*checks* Okay I've just analyzed it a bit more, it was actually that the original model exists at the appropriate angle when at a 0 rotation on that axis, meaning that your model fix didn't take the starting rotation into account. So I'm afraid for now, I won't be using it...

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 Post subject: Re: Re:
PostPosted: Tue Jun 24, 2008 2:21 pm 
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T-Rex Killer
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Draconisaurus wrote:
Hahahahaha, machf you little bugger. :yum: You made all the cameras AlwaysFace! :lol:

Took you long to realize it...
Quote:
A little note.. for some reason all the instance clones of the fence you fixed are rotated incorrectly. As far as I know, they were not like this before.. Basically they are straight up-and-down (except for the -00 instance) instead of at an angle.. odd. This could be an oversight on my part from before and if it is, I appologize.. (you skipped fixing the FencePerimWire01-00 model, btw ;))

*checks* Okay I've just analyzed it a bit more, it was actually that the original model exists at the appropriate angle when at a 0 rotation on that axis, meaning that your model fix didn't take the starting rotation into account. So I'm afraid for now, I won't be using it...

That's easy to fix, actually. It's just a matter of re-exporting the mesh from MAX after having aligned the axes with the original's...

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PostPosted: Sun Jan 11, 2009 1:35 am 
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T-Rex Killer
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Just a little fun thing for everyone.. which might have made a good file to release with NedryLand.. here is the voiceover listing I used for EastDock. It does not include the player sound effects or other sounds used in the level.

Quote:
==Nedry Voiceovers==
VN01: *laughs* I am totally unappreciated in my time.
VN02: You know anybody you can network eight connection machines and debug two million lines of code for what I bid for this job? Cause if you can, I'd love to see 'em try. (Hammond: I'm sorry about your financial problems, Dennis, I really am, but they are your problems.) Nedry: Oh, your right, John. You're absolutely right, you know. Everything's my problem.
VN03: Shouldda been there by now. That ain't good.
VN04: There's the road.
VN05: You got time, you got time. You can do it. You can do it! Com'on, Dennis!
VN06: Hello...
VN07: *laughs* Yeah... yeah, that's nice...
VN08: Hi, nice boy.. *panic* Nice boy! Nice dinosaur.. ohhh... *Dilo chirps*
VN09: See the stick? See the stick? Yeah! Yeah, look, look look, stick! Look stick! Stick, stupid!
VN10: Fetch the stick, boy! Go get the sti--- yes! ...You don't like the stick? *Dilo chirps* You don't like that? Ahh, no wonder you're extinct. *chirps again* I'm gonna run you over when I come back down.
VN11: My glasses!
VN12: I can afford more glasses. *ufff*
VN13: Uhhh.... uhh, you know, I was gonna debu-- so I did.. uhh, you know, you told me, so - it's nothing to worry about, it's just a simple thing.

==Hammond X Voiceovers==
VHX01: Dennis... Our lives are in your hands, and you have butterfingers?!
VHX02: I'm sorry about your financial problems, Dennis, I really am, but they are your problems... are your problems... are your problems... are your problems...
VHX03: I will not get drawn into another financial debate with you, Dennis, I really will not. (Nedry: 'Been hardly any debate at all...)
VHX04: I don't blame people for their mistakes, but I do ask that they pay for them. (Nedry: Thanks, dad.)
VHX05: *hits cane on floor* DAMN! (Nedry: *laughs*)

==Dodgosn Voiceovers==
VDOD1: Seven fifty; on delivery, fifty thousand more for each viable embryo. That's one point five million if you get all fifteen species off the island. (Nedry: *laughs* Oh, I'll get 'em all.)
VDOD2: Remember, viable embryos. They're no use to us if they don't survive.
VDOD3: How are you planning to beat security? (Nedry: Oh, I've got an eightteen-minute window. Eightteen minutes, and your company catches up on ten years of research.)

==Other==
NEDRYSLIP

==Seinfeld==
SF1: Hello, Jerry.
SF2: Hello, Newman. *audience laughs*

==Phone Clips==
VN02: You know anybody you can network eight connection machines and debug two million lines of code for what I bid for this job? Cause if you can, I'd love to see 'em try. (Hammond: I'm sorry about your financial problems, Dennis, I really am, but they are your problems.) Nedry: Oh, your right, John. You're absolutely right, you know. Everything's my problem.
VHX01: Dennis... Our lives are in your hands, and you have butterfingers?!
VHX03: I will not get drawn into another financial debate with you, Dennis, I really will not. (Nedry: 'Been hardly any debate at all...)
VHX05: *hits cane on floor* DAMN! (Nedry: *laughs*)

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PostPosted: Sun Jan 11, 2009 3:24 pm 
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Albertosaurus
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:lol: I didn't know there was Seinfeld quotes. Where do we hear them in EastDock?


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PostPosted: Sun Jan 11, 2009 8:40 pm 
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T-Rex Killer
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Hehe, they were a special request from Slugger. I'll give you a hint - it's in the Jeep. ;) But in fact you can hear them in one of my EastDock gameplay videos.. I'm surprised you haven't all watched them. :yum:

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PostPosted: Sun Jan 11, 2009 10:10 pm 
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Compsognathus
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Draconisaurus wrote:
Just a little fun thing for everyone.. which might have made a good file to release with NedryLand.. here is the voiceover listing I used for EastDock. It does not include the player sound effects or other sounds used in the level.

Quote:
==Other==
NEDRYSLIP


That sound in the movie never sounded serious, like a sort of cartooney sound. A bit like that bouncy thing in terminator 3 as well when they are in a chase with the van and crane. :)

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PostPosted: Mon Jan 12, 2009 7:50 pm 
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T-Rex Killer
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Haha, I don't remember it in T3, but yeah those things are always funny :lol: I couldn't help but stick it in the level somewhere.

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