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PostPosted: Sun Aug 29, 2010 9:45 am 
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Gallimimus
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Looks very nice indeed, and with the dirtied up textures, should look really cool. 8) Good work..

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PostPosted: Sat Sep 04, 2010 6:00 pm 
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Parasaurolophus
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Damn, I leave the forums for a few days and when I return... BAM! There's awesome everywhere!

Just like in the old days... Well, not the "old days" per se but the old days from when I joined :P


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PostPosted: Sat Sep 04, 2010 6:06 pm 
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T-Rex Killer
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You mean, the Old Days, "when men were real men, women were real women, and small blue furry creatures from Alpha Centauri were real small blue furry creatures from Alpha Centauri"...?

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PostPosted: Sat Sep 04, 2010 6:16 pm 
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Parasaurolophus
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machf wrote:
You mean, the Old Days, "when men were real men, women were real women, and small blue furry creatures from Alpha Centauri were real small blue furry creatures from Alpha Centauri"...?


:lol: Yes! (With old man's voice) In my days, we were "surfing the web" at 1KB per hour... And we liked that way!


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PostPosted: Sat Sep 04, 2010 7:28 pm 
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T-Rex Killer
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Actually... back in my days, it was faster if you took a bus to the Internet provider's offices, brought a box of diskettes with you, copied your e-mail on them, and then returned, instead of using the 9600 bps connection...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sat Sep 04, 2010 9:38 pm 
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Compsognathus
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It really had not been that bad. After all e-mails are not so large. And back then you did not send large attachments anyways.

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PostPosted: Sat Sep 04, 2010 9:43 pm 
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T-Rex Killer
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No, I really mean it. A guy from our provider even suggested it, when we had been having problems with the connection at the university and the messages for all our accounts had piled up at the provider's server for a period of time, it would take too long back then to get them all.

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Mon Sep 06, 2010 5:33 pm 
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T-Rex Killer
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Wow Sam, that's quite a revival. Looks amazing - and I agree, way too clean. Desaturation and dirtying seem called for. Here's hoping the mod actually happens this time - my suggestion would be to cut out as much of the island as you can while keeping the story intact.

As for the game idea mentioned, including playing as multiple different characters, that is exactly what was planned for Escape from Jurassic Park. I would be interested in helping the project but from a technical assistance position only.
viewtopic.php?f=9&t=8497
(Download and read "EFJP_Plot.txt" to find out how it goes. You start as Nedry, then play as Grant on and off, Muldoon, Hammond, and Nedry again before finishing off with Grant once more. A single new model of a not-fat man with a Grant-type hat could be rigged and retextured into Muldoon and Hammond.)

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PostPosted: Mon Sep 06, 2010 5:47 pm 
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Compsognathus
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machf wrote:
No, I really mean it. A guy from our provider even suggested it, when we had been having problems with the connection at the university and the messages for all our accounts had piled up at the provider's server for a period of time, it would take too long back then to get them all.

Okay, if it piles up in an entire university site like that due to a network problem then I can imagine it to be a problem. :lol:

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