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PostPosted: Thu Jan 21, 2010 12:42 pm 
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The JPO Demo is well on it's way! It will hopefully drop in the next month or so (Sooner if I keep up the pace :lol:) 90% of what you see in the following shots was made over this past night. So here we go:

Hardware Mode:
Image

Software Mode:
Image


NOTES:
1. Foliage work is nowhere near done. There will be a lot more trees and vegetation by release. This preview is more to show the terrain textures I have created for JPO with the transition textures also created as well as to show some of my terrain work. Just remember that the northern part of the island is a forest while the rest of the island is tropical ;)

2. The first level of JPO will be The Beach (jpo~be). This level will be the basis of the demo. It will be in a beta state and will be used for feedback on how to improve JPO as a whole.

3. The Demo will use the standard Anne mesh since the Jill mesh is not ready yet.

4. The Demo will be standalone and include its own engine (Complete with a prototype of my new JPO menu and a simple JPO intro - simple compared to what I have planned for the final release).

5. The VC area is not in this demo nor will it be in the final level. This level will be rather huge on its own, especially compared to standard Tres levels.

6. RexHunter99 has agreed to fix the Mipmap error created by GeomAdd that makes these textures mipmap not so good.

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PostPosted: Thu Jan 21, 2010 1:01 pm 
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Awesome, it beautiful :)

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PostPosted: Thu Jan 21, 2010 1:04 pm 
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Thanks. The base leafy texture doesn't look too good on its own (as you can see in the top shot) but spice it up with the transition textures and it looks really great. The cliff walls look really nice with these textures blending everything together.

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PostPosted: Thu Jan 21, 2010 1:11 pm 
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I see nothing wrong with the leafy texture, I like it. Although, if you have the patience to do so, transition textures work out extremely well.


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PostPosted: Thu Jan 21, 2010 1:44 pm 
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Yeah they are well worth it. Makes everything look better.

Image
The transition textures blend this all together to make this terrain look outstanding.

Image
Here I did some more foliage work on the forest road. Trees and the transition textures bring everything together a lot better.

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PostPosted: Thu Jan 21, 2010 4:36 pm 
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Oooh, roads...!

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Thu Jan 21, 2010 5:26 pm 
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Overall it's looking pretty good, Sam. 8) Though, I can't tell if that white/orange/black stuff is supposed to be the leaves you mention :lol: I might be able to help you make that same texture look a lot better (and yes, Rex fixing the ugliness of mipmaps will work its own wonders in that regard, too), not only with adjustments to the image but to the size-on-terrain (Tres terrain textures can get really garbled up if not sized just right). The rock texture I can see, though, looks pretty good, if I'm seeing it right. The blacktop road also looks great. Actually that blacktop is pretty sweet.. I still think the dirt roads are a bit bright, but we've already discussed that kind of Kawai dirt :P Perhaps it should be a bit darked in the center of the "treads", to show that it was run over/compacted a lot, instead of just the normal dirt you see elsewhere.

As for the foliage, I might suggest trying to "take the snow off" of the pines in Enigma's latest release, if yee can figure out how.. They are great models, though not enough to give decent variation on their own IMO.

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PostPosted: Fri Jan 22, 2010 12:24 am 
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I recently posted suggesting a moddb page of this(wonderful mod site by the way) and i was told that i should wait till theres more to show, when the demo comes out can i post a page there?

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PostPosted: Fri Jan 22, 2010 12:27 am 
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to draco,
I know this off subject but since the private message system was down last time i checked,i will just say it here, SWEET you saw avatar, best movie ever,and james cameron has already said in an interview that he plans to release 2 more sequels(sequels not prequels,=] )

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PostPosted: Fri Jan 22, 2010 12:59 am 
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Well, PMs are working now.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Fri Jan 22, 2010 4:39 am 
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Also, there is an Avatar thread:
viewtopic.php?f=2&t=7261

@Sam
Nice update! 8)


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PostPosted: Mon Jan 25, 2010 3:54 am 
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I think it looks good (kinda late, I know).

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PostPosted: Wed Jan 27, 2010 12:18 am 
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Makes me even more motivated to get my Tresputer fixed.... :?


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PostPosted: Wed Jan 27, 2010 3:32 am 
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Here be an update on the foliaging:

Image
Image

The level is a large open forest pretty much with a few facilities throughout the area. The trees are pretty much done, what's left are the ferns, sticks, rocks, boulders, etc. Beyond that much of what is left to do is to model the facilities (They aren't as large or complex as the VC so they won't take that long to model) and finish the shoreline terrain and create the ocean. Oh and the Perimeter Fence of course ;) Can't forget that fixture can we :P

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Jurassic World: Fallen Kingdom leaked and (few) official photos


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PostPosted: Wed Jan 27, 2010 4:52 am 
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Looking good. You should consider what machf said in the 'Dreams' thread. I would lol so hard...xD


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