Q and A with hppav!
Posted: Thu Dec 24, 2009 7:02 pm
Send me your questions here and I will answer them as best as I can No spoilers will be given and I will not tell you anything about what happens in the game or any locations not shown either in the movie or in my pre-release content. (This means that Hammond's Lodge, the Geo Plant, Windmill Plant, and all the movie locations are fair game in the Q and A section). Here's a map of Nublar that circles where the first level takes place:
Here's things I will confirm off the bat:
Level One will include the Visitor Center, Maintenance Shed, Raptor Pen, Gates, Windmill Power Station, and Hammond Lodge (as well as OTHER facilities that I wish to not mention yet )
Gameplay will be true Survival Horror. Logical puzzles using the environment, piecing a story together, focus on evasion rather than combat, very atmospheric.
Build number is currently 0 but hopefully we'll reach Build 1 by the end of January or mid February.
The team consists of:
hppav - Modeling, level design, puzzle design, game story and script, characters development, back story, marketing, textures, terrain, vegetation, and bringing elements together.
Draconisaurus - Consultation, vegetation (placement only), and someone to bounce ideas off of.
TheRaptorKiller - Additional scenery models
If anyone wants to become an active member of the team (modeling and textures preferably) let me know in the other thread pertaining to it.
Here's things I will confirm off the bat:
Level One will include the Visitor Center, Maintenance Shed, Raptor Pen, Gates, Windmill Power Station, and Hammond Lodge (as well as OTHER facilities that I wish to not mention yet )
Gameplay will be true Survival Horror. Logical puzzles using the environment, piecing a story together, focus on evasion rather than combat, very atmospheric.
Build number is currently 0 but hopefully we'll reach Build 1 by the end of January or mid February.
The team consists of:
hppav - Modeling, level design, puzzle design, game story and script, characters development, back story, marketing, textures, terrain, vegetation, and bringing elements together.
Draconisaurus - Consultation, vegetation (placement only), and someone to bounce ideas off of.
TheRaptorKiller - Additional scenery models
If anyone wants to become an active member of the team (modeling and textures preferably) let me know in the other thread pertaining to it.