JPO Project Status Thread
Posted: Thu Nov 26, 2009 10:05 am
Currently nothing new, but I decided to break down the development cycle for JPO's levels even further. Each condition of each build must be met prior to declaration of level status. Bold indicates our current development position. I'm going to try to get us to Build 1 over the next few weeks. That's the big step. The rest should come a lot easier (Buildings are a pain). I included the development cycle for Level 2 as well since the development build level increases as we go further along. And the Delta phase of Level 2 will be the "patching" phase for Level 1.
ENGINE DEVELOPMENT
Build 0 - Pre-Alpha - Standard Trespasser Demo Engine
Build 1 - Alpha - Edited Trespasser Demo Engine/Version 1 of custom menu
Build 2 - Beta - Edited Trespasser Demo Engine/Version 2 of custom menu
Build 3 - Gamma - Edited Trespasser Demo Engine/Version 3 of custom menu
Build 4 - Release Version
LEVEL ONE
Build 0 - Pre-Alpha - Development Confined To Terrain Editing Level "Wholey Hell"
Build 1 - Alpha - All buildings and roadways finished. No vegetation, detail objects, puzzles. Terrain still WIP. Player model still Anne.
Build 2 - Alpha - Ambient Triggers Placed, Primary positioning of VO and music triggers.
Build 3 - Alpha - Large Vegetation Placed, simple puzzles (physics based) completed.
Build 4 - Alpha - New Player Model, smaller vegetation placed, some complex puzzles, most detail objects placed.
Build 5 - Alpha - Finishing up Alpha version prior to Beta version. Recording of final versions of Voice overs.
Build 6 - Internal Beta - Tentative placement of dinosaurs and weapons. Error fixing if applicable.
Build 7 - External Beta - Selected members of community test this version.
Build 8 - Gamma - Implementing suggestions made by beta testers
Build 9 - Delta - Polishing and final bug testing
Build 10 - Gold - Release!
LEVEL TWO
Build 11 - Pre-Alpha - Development Confined To Terrain Editing Level "Wholey Hell"
Build 12 - Alpha - All buildings and roadways finished. No vegetation, detail objects, puzzles. Player Model is final version used in Level One.
Build 13 - Alpha - Smaller Vegetation placed, some complex puzzles, most detail objects placed.
Build 14 - Alpha - Finishing up Alpha version prior to Beta version.
Build 15 - Internal Beta - Tentative placement of dinosaurs and weapons. Error fixing if applicable.
Build 16 - External Beta - Selected members of community test this version
Build 17 - Gamma - Implementing suggestions made by beta testers
Build 18 - Delta - Polishing and final bug testing. Fixing any issues with Level One
Build 19 - Gold - Release!
EDIT: I will report that I have the first two meshes ever completed for the Alpha version done already They are the steps/fountain/plant boxes of the VC and the dirt section for that. They include working custom "I" physics objects (a first for me).
ENGINE DEVELOPMENT
Build 0 - Pre-Alpha - Standard Trespasser Demo Engine
Build 1 - Alpha - Edited Trespasser Demo Engine/Version 1 of custom menu
Build 2 - Beta - Edited Trespasser Demo Engine/Version 2 of custom menu
Build 3 - Gamma - Edited Trespasser Demo Engine/Version 3 of custom menu
Build 4 - Release Version
LEVEL ONE
Build 0 - Pre-Alpha - Development Confined To Terrain Editing Level "Wholey Hell"
Build 1 - Alpha - All buildings and roadways finished. No vegetation, detail objects, puzzles. Terrain still WIP. Player model still Anne.
Build 2 - Alpha - Ambient Triggers Placed, Primary positioning of VO and music triggers.
Build 3 - Alpha - Large Vegetation Placed, simple puzzles (physics based) completed.
Build 4 - Alpha - New Player Model, smaller vegetation placed, some complex puzzles, most detail objects placed.
Build 5 - Alpha - Finishing up Alpha version prior to Beta version. Recording of final versions of Voice overs.
Build 6 - Internal Beta - Tentative placement of dinosaurs and weapons. Error fixing if applicable.
Build 7 - External Beta - Selected members of community test this version.
Build 8 - Gamma - Implementing suggestions made by beta testers
Build 9 - Delta - Polishing and final bug testing
Build 10 - Gold - Release!
LEVEL TWO
Build 11 - Pre-Alpha - Development Confined To Terrain Editing Level "Wholey Hell"
Build 12 - Alpha - All buildings and roadways finished. No vegetation, detail objects, puzzles. Player Model is final version used in Level One.
Build 13 - Alpha - Smaller Vegetation placed, some complex puzzles, most detail objects placed.
Build 14 - Alpha - Finishing up Alpha version prior to Beta version.
Build 15 - Internal Beta - Tentative placement of dinosaurs and weapons. Error fixing if applicable.
Build 16 - External Beta - Selected members of community test this version
Build 17 - Gamma - Implementing suggestions made by beta testers
Build 18 - Delta - Polishing and final bug testing. Fixing any issues with Level One
Build 19 - Gold - Release!
EDIT: I will report that I have the first two meshes ever completed for the Alpha version done already They are the steps/fountain/plant boxes of the VC and the dirt section for that. They include working custom "I" physics objects (a first for me).