machf wrote:Oh,crap... that looks too good.
Yeah, I was a tad worried that it might be too much detail but it works well. Of course my comp is a beast of a rig compared to most so if it runs well on mine it might not on others. That's what internal Alpha Testing will be for.
machf wrote:Draconisaurus wrote:Nice, nice.. Erm, anyone who's been following your work closely knows exactly where those stairs and door go
Indeed. A place which can be very problematic when it comes to FPS, as someone else found out some time ago.
Wait... you mean on the outside?
Yep, I have an idea for what can go there but I won't reveal it
Anyway, here's some updates. I imported the rear half of the Visitor Center now and scaled everything properly so that everything is the right proportion compared to Anne.
Sure it looks just fine from a distance but...
I guess there's a limit to the number of material IDs that the TPM Exporter with export or GeomAdd will import? I guess I'll have to "fix" each room and reimport them again (luckily I have all of the positioning done roughly and only have to copy the pos, rot, scale of the original room and apply them to the new import of the room.
I feel like I'm on drugs... Ceiling tiles for windows? Carpet for wall covering? Floor tiles on the ceiling? Unpossible.
The Kitchen (even without doors) came out wonderful. I didn't put the ceiling tiles in yet though.
The rear came out decent as well.
The control room has an issue where the wood's been replaced with the floor tiles.
The exterior, largely, looks alright. I'll need to make some adjustments so that everything lines up with each other though.
Here's the front with the scale fixed for the Explorer and the Visitor Center.