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Posted: Tue Dec 11, 2007 8:57 pm
by TheRaptorKiller
Thanks Shadow Wolf and hppav, :mrgreen:
how hard was it to make the ED fence and jeep? they look very complicated.

Posted: Tue Dec 11, 2007 10:10 pm
by hppav
TrentRaptorKiller wrote:Thanks Shadow Wolf and hppav, :mrgreen:
how hard was it to make the ED fence and jeep? they look very complicated.
The fence was actually fairly easy, it just took some work to put it together.

The Jeep, on the other hand, was very complicated and took a while to make (then a longer time to texture). I wouldn't recommend beginners to make organic models (Trees, animals) or vehicles. Buildings, on the other hand, are relatively simple as they are usually box shaped.

Posted: Wed Dec 12, 2007 2:43 pm
by TheRaptorKiller
do you know if there are any online videos that show how to make a 3d model?

Posted: Wed Dec 12, 2007 3:46 pm
by Second Illiteration
TrentRaptorKiller wrote:do you know if there are any online videos that show how to make a 3d model?

I've used Gmax to make models without any modeling experience. What I do is import say a wall, and then duplicate it and move it around and combine them together to create a building.

Posted: Wed Dec 12, 2007 3:50 pm
by TheRaptorKiller
sounds like a really good idea, Thanks SI, I'll try that :mrgreen:
and does the t-script stick with it or how do you get a t-script to a model.

Posted: Thu Dec 13, 2007 12:41 am
by hppav
t-script is written in a values.txt file that comes with models exported from TresEd (most can be edited directly in TresEd by selecting the object then hitting the V key.).

Also here are some tutorials for 3ds Max (which is a little different from gmax, but not too much different).

http://youtube.com/watch?v=74GIg1qE5pM
UI tour.

http://youtube.com/user/victorart
Profile with a lot of tutorials, some beginner, some intermediate, and some advanced.

http://youtube.com/watch?v=I5WrSEzupVI
Vertex Welding (VERY IMPORTANT!)

http://www.cme3d.com/training/videos.htm
More tutorials from the Vertex Welding tutorial maker.

Hope these are useful ;)

Posted: Thu Dec 13, 2007 2:38 pm
by TheRaptorKiller
Thanks hppav, them are very usefull :)

Re: The history of Jurassic Park Oblivion as of Dec. 10, 2007

Posted: Tue Apr 21, 2009 10:47 pm
by JPFan81
I hope you don't mind me resurrecting this topic. I was just curious if this mod is still in the works? Exploring Nublar would be a dream come true!!

Re: The history of Jurassic Park Oblivion as of Dec. 10, 2007

Posted: Wed Apr 22, 2009 7:25 pm
by Draconisaurus
I'm sure it will eventually happen, some day on some engine.. now that JPMod has new management, that may actually be your surest bet. Now that Rex and I are no longer planning to make a new engine Tres: Reloaded, I'm not certain about Sam's intent for the mod.. he had been agreeing with us that it would be better suited for the new engine. I happen to have started the level files for it, which fit the entirety of Isla Nublar into a JPDS1+2-sized map.. I'll release it eventually if it becomes evident that there's no way we would finish it. Or perhaps it would be passed to a specific new team, if there is anyone brave enough, and clever enough to take it.. and return the keys to time.. perhaps the foundation of a new empire.

Re: The history of Jurassic Park Oblivion as of Dec. 10, 2007

Posted: Wed Apr 22, 2009 7:58 pm
by hppav
The mod is still in the works, check the Isla Nublar topic for my update (Heck, I'll make a new thread about the project and post a bunch of progress images).

btw, Draco. I have been working on it off and on for the past few months (this semester isn't very good at giving me time for much of anything however). It's back to the Trespasser Engine now.