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PostPosted: Sat Dec 23, 2006 9:28 am 
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I posted some of this in a thread about the Hunter's Camp. This will be for the Jurassic Park: Oblivion mod that I'm making, as well as some for just fun. Alright, over the next few days (or weeks) I will be creating digital reproductions of the Jurassic Park control room screens. When I have all the screens done that I will get done, I will release the individual frames in both the original 612X504 24 bit bitmaps and also in 256X256 8 bit 256 color bitmaps (for Trespasser Textures). These will be released through TresCom for use by the community. Here are the ones that I have done so far:

---===The Big Screen===---

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Appeared in the sequence where Hammond says "Stop the Program!" three times in a row and Muldoon rants about door locks

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Shown during several scenes as the basic tour status screen

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Mostly speculation as most of this screen is off screen.

And due to large file size and the fact that many here still use 56K, here's the big screen's "Fence Failure" animation:
http://www.geocities.com/rescuemullet/f ... reanim.gif
Shown when the camera shows the big screen before panning down to Arnold's computer during the shutdown sequence.

---===General Screens===---

Image
System Ready, for your information the actual font for the text (movie and this image) is "Courier (T1)."

Oh, and I will be making some with the 3D nublar, the model is about 90% done right now (The Tessellate command is your friend. 8) ). One of the scenes in the movie shows a zoom in to the Visitor Center, showing it's scale to the rest of the island. Man, that island is small...

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PostPosted: Sat Dec 23, 2006 11:40 am 
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:o

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PostPosted: Sat Dec 23, 2006 2:19 pm 
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Wow :o :o :o :o :o :o :o
They look awsome :mrgreen: :mrgreen: :mrgreen:

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PostPosted: Sat Dec 23, 2006 6:07 pm 
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Those are da bomb, too bad no sound though :(

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PostPosted: Sun Dec 24, 2006 6:54 am 
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Dude those are frakin awesome. Well done. My only crit is the paddock screen; the paddocks didn't disappear as they went offline, at least to my memory. I could have sworn they just started blinking in sequence. Actually I think the paddocks blinked in sequence at least twice before the perimeter fence also failed. :)

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PostPosted: Sun Dec 24, 2006 7:18 am 
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Draconisaurus wrote:
Dude those are frakin awesome. Well done. My only crit is the paddock screen; the paddocks didn't disappear as they went offline, at least to my memory. I could have sworn they just started blinking in sequence. Actually I think the paddocks blinked in sequence at least twice before the perimeter fence also failed. :)


I made that directly from screencaps of the scene. The big screen wasn't synced with Arnold's screen so you see the first paddock fail on his as the big screen reaches the "Triceratops" paddock.

Image
The part where we first see the fence failure sequence (very first frame) As you can see it's on the second paddock already.

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Just before the computer monitor blocks the view of the Big Screen, you can see that the sequence has just started on Arnold's computer.

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The first paddock is already flashing when it finished the pan down "Dilophosaurus Paddock" there's another further on.

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Here's the other "Dilophosaurus Paddock" notice that the Brachiosaur, Raptor, Reserve, and other Dilophosaurus paddocks have disappeared.

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Final Perimeter Fence shutdown, as you can see the other fences have all disappeared.

Believe me, this is the 10th version of this that I've made since 1999 and in every version the paddocks disappeared, it was one of my favorite screens in JP.

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PostPosted: Sun Dec 24, 2006 10:34 am 
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whooooaaa lol ok you seem to know what ur talking about, I'll leave you too it then :P would be sweet if we can script that animation in tres.... I bet slug could do it

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PostPosted: Sun Dec 24, 2006 1:50 pm 
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I never really payed thet close ation to the sceene i guess

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PostPosted: Sun Dec 24, 2006 2:56 pm 
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Impressive, to say the least! :yes:

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PostPosted: Tue Dec 26, 2006 12:12 am 
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Awesome work =p


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PostPosted: Tue Dec 26, 2006 10:33 pm 
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You should contact the guys from Project Nedryland; they have a similar goal as yours, and they are achieving great results (http://nedryland.zemk.com/forum/index.php?f=1&t=2).


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PostPosted: Tue Dec 26, 2006 11:02 pm 
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right, i had the same idea

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PostPosted: Wed Dec 27, 2006 2:35 am 
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Dr. Grant wrote:
You should contact the guys from Project Nedryland; they have a similar goal as yours, and they are achieving great results (http://nedryland.zemk.com/forum/index.php?f=1&t=2).


I've been watching them for a while (since TresCom made that news post about them) and they haven't really don't much in the way of updates (rarely even a screenshot, and when they do it's only on their forum).

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PostPosted: Wed Dec 27, 2006 10:54 am 
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one of their members is now working with Jurassic Life team to make textures for the ingame displays

http://jurassic-life.game-lab.com/forum/index.php
http://jurassic-life.game-lab.com/forum ... .php?t=117

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PostPosted: Thu Dec 28, 2006 9:40 pm 
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salvosuper wrote:
one of their members is now working with Jurassic Life team to make textures for the ingame displays

Actually he (zemk) is the masterhead behind Project Nedriland, as states his "project nedryland leader" sign. :P

hppav wrote:
I've been watching them for a while (since TresCom made that news post about them) and they haven't really don't much in the way of updates (rarely even a screenshot, and when they do it's only on their forum).

Yeah, me too; it's been over one year by now. They really don't update very often, but I still have hope on them.

hppav wrote:
Oh, and I will be making some with the 3D nublar, the model is about 90% done right now (The Tessellate command is your friend. 8) ). One of the scenes in the movie shows a zoom in to the Visitor Center, showing it's scale to the rest of the island. Man, that island is small...

The first time I read your post I didn't understand what you were talking about, but now I got it. I've taken several screenshots from that scene (though I deleted then some time ago...), and only by doing that I could figure out that the Visitor Center was there. The scale might be wrong, the island can't be that small... Can it? That would be a nice discussion...

Can't wait to see your progress; keep us informed! :wink:

PS: Shouldn't the "System Ready" sign be in green?


Last edited by Dr. Grant on Thu Dec 28, 2006 11:18 pm, edited 1 time in total.

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