Random Jurassic Park Modelling WIP thread

65 million years in the making - hppav's Isla Nublar mod!

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Post by jp mega fan »

:o oh my frekn good :o
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Post by tatu »

Nice :o :)
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Post by Draconisaurus »

hppav wrote:I had been wondering what didn't look right, does this look right to you?
What Asjad said, and machf that's sorta the idea --- the bars are too thick in general so they appear far too close to each other for their width. :) Hppav one thing that always helps is trying to set up a direct line of site between your mesh and any reference; in my scene I had cameras set up all over the place, one for each useful reference, so when rendered in wireframe it would go ontop of that ref pic and show how close to it the lines were. Otherwise I think you may spend a long time tweaking without much improvement... :?
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Post by Asjad »

My turn to show off a bit lol :lol: , i had been modelling a dinosaur, trying to actually recreate The Lost World CGI T-rex with comlete accuracy, it is still incomplete as a model, its teeth are missing and textures are not yet made. Iam not sure if ive accomplished that...but i think iam close.....Really close! its a shame it won't work in tres :( or will it?

here check out screenies:

Image

Image

Image

Image

Image

Image

approximately 1450 faces.
teeth not done yet.
textures not done yet.
Last edited by Asjad on Thu Jan 19, 2006 12:49 am, edited 2 times in total.
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Post by Mickey »

Asjad wrote:My turn to show off a bit lol :lol: , i had been modelling a dinosaur, trying to actually recreate The Lost World CGI T-rex with comlete accuracy, it is still incomplete as a model, its teeth are missing and textures are not yet made. Iam not sure if ive accomplished that...but i think iam close.....Really close! its a shame it won't work in tres :( or will it?

here check the screenies out:

Image

Image

Image

Image

Image

Image

approximately 1450 faces.
teeth not done yet.
textures not done yet.
Hey asjad!! that looks great would you like to work in a mod?
Image
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Post by Asjad »

hey, thanks Mickey :) ...i'll think about it and i'll let you know.
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Post by Second Illiteration »

SO much talent on this forum...that REX looks awesome....even without teeth or a skin....can't wait to see it with at least a mock up skin....
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Post by hppav »

Nice Rex.

Let's see how this looks:

Image
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Post by Draconisaurus »

Image
Image

Hmmmmm I see a little bit of improvement. Going in the right direction! Though it doesn't seem like you've thinned the bars at all... :? And like I said and Asjad emphasised the building is still too tall. Another indication of this is the concrete triangular.. um, things that stick out either side of the doors. They don't look like the ones in the references. Have you tried matching camera views to references at all yet :?:
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Post by hppav »

Er. I thought you were talking about the railings. I'll work on the widths now.

EDIT: I did what you said and aligned three shots. (again, by eye)

The shot you posted:
Image

The shot of the bridge:
Image

The wide shot from the Lost World site:
Image
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
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Post by jp mega fan »

Again :o oh my frekn good :o
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Post by Slugger »

The Ops center and rex....amazing. :o

How do you guys do all this?

I've often wondered why the Tres team didn't model the ops center like it is in the movie...it's just very rough.
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Post by don vercetti »

I'm sure this has been brought up before but, why not re-make every single model in Trespasser? A lot of work, maybe, but could be a helluva face lift for the game.
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Post by hppav »

Slugger wrote:How do you guys do all this?
Heh, good question. I work fast and am fairly patient with the program (I love making models, I can hardly stop working when I start it's so fun).
don vercetti wrote:I'm sure this has been brought up before but, why not re-make every single model in Trespasser? A lot of work, maybe, but could be a helluva face lift for the game.
I was going to do that two/three years ago with my other version of the ops center (lost due to virus, plus it wasn't the best). I'm using this in Trespassing (the FarCry Mod) and my own Far Cry mod, but, if I get permission from the Trespassing staff, I would be happy to contribute this model to someone wishing to take on a Remodel Trespasser project.
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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Post by Second Illiteration »

If anything, the town should be remodeled to fit the film...
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