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Posted: Thu Jun 02, 2005 9:47 pm
by hppav
Minor update for you. I've got a majority of the T-Rex paddock fence mapped out. It turns out that the flipped tour car moves about 20-30 feet forward after it was flipped, based solely from the fence pattern, and the car moved through a second large hole in the fence. The Rex exits from a different place in the fence rip scene than the hole on the set. One of the I-Columns bends forward and the smaller bar bends towards Explorer 4 when the rex exits, but later the hole has moved closer to Explorer 5, the I-Column is back in it's normal position, and the smaller bar has fallen down towards Explorer 5-The opposite direction. This is an odd observation.

Posted: Thu Jun 09, 2005 7:53 pm
by gorlosky
Can someone tell me all the other software requirements to play the Jurassic Park Mod when it is ready ?

Posted: Thu Jun 09, 2005 8:43 pm
by Leovinus87
Nice couple of pictures from the proj. on the main site. looks like it's coming along nicely :)

my brother wondered something though

"how will the intro be set up? are they gonna have an intro movie or something?"

i don't know if that's even relevent. i'd play it even a without story so... hehe. Thought i'd ask anyway though

Posted: Thu Jun 09, 2005 10:10 pm
by hppav
There will be an intro in the final version.

The requirements are the same as the high resolution TC-Isle level, fairly fast computer. It's a large island, to scale and the correct topography (at least the final one will be.) The images on the main page are from an animal paddock. Take a guess as to which one.

Posted: Thu Jun 09, 2005 10:40 pm
by Leovinus87
i'll tell my brother heh.

nice though that the story is kind of set up like both trespasser and the lost world ^^

great work hppav

Posted: Fri Jun 10, 2005 4:00 am
by Asjad
looks great 8) the fences seem all red though,is that the wire rusting? ...but it couldn't all be rusted could it?
:?

Posted: Fri Jun 10, 2005 4:07 am
by hppav
It's more of a temparary texture, still trying to get the right ones. But I thought it looked good enough for this shoot. I've since added more vegitation to the area and the main road. Surprised no one's mentioned the East Dock sign. It's one of the ones on the southern tip near the geothermal plant. Notice the island shape does not match the ones on the dinosaur signs and rest room signs seen elsewear, it is actually the shape of the island there.

Posted: Fri Jun 10, 2005 5:27 pm
by Asjad
going back to the dock sign, hppav, wasnt it lying around instead of standing, because i remember nedry smashed it, then didn't remember which way the pointer pointed so he threw it away.

oh and don't take this as a critic from me iam only trying to help :)

Posted: Fri Jun 10, 2005 6:19 pm
by hppav
There are more than one of these signs. This one is near the Geothermal Plant, Nedry's in in the Park.

Posted: Fri Jun 10, 2005 8:35 pm
by Hilwo
So, your making a geothermal plant on Nublar as well?

Posted: Fri Jun 10, 2005 10:29 pm
by hppav
Yep, it's on Dr. Dino's map.

Posted: Tue Jun 14, 2005 1:57 pm
by mega raptor
As well as 2 others. Geoplant is near the southern tip, wind is near the Safari Lodge, and i think the hydro is somewher on the west edge.

Posted: Fri Jul 01, 2005 6:31 pm
by hppav
Update: Production officially begins Beta Status today.

Posted: Mon Jul 04, 2005 11:56 am
by TyrannosaurusMatt
I am getting excited. Will there be a website for the level?

Posted: Mon Jul 04, 2005 3:38 pm
by hppav
There might be, when we get further along in production. We just went beta meaning that now we create new trees, plantlife, and terrain textures to replace the TC-Isle ones.