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PostPosted: Tue Jul 05, 2005 9:46 am 
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Parasaurolophus
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Joined: Mon Jan 13, 2003 12:21 pm
Posts: 382
Location: Birmingham, UK
Sounds exciting. Good luck.

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 Post subject:
PostPosted: Tue Aug 02, 2005 7:41 pm 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Not really that spectacular but here's a render of a model for use on the ship:

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 Post subject:
PostPosted: Tue Aug 02, 2005 9:20 pm 
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Albertosaurus
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Joined: Mon Jan 10, 2005 10:13 pm
Posts: 2087
Kool,
I would suggest smoothing it out a bit, and see if Trespasser can handle it...i know our video cards would most likely be able to...
u can use that as one of the lods


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 Post subject:
PostPosted: Fri Oct 07, 2005 12:34 am 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Here's some renders for you:

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Front of the rotunda.

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Underside of the rotunda.

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A gate.

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PostPosted: Wed Oct 12, 2005 12:01 am 
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Stegosaurus
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Joined: Tue Aug 30, 2005 8:13 pm
Posts: 67
Location: birmingham,uk
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 Post subject:
PostPosted: Wed Oct 12, 2005 3:01 am 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
I have that book.

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 Post subject:
PostPosted: Wed Oct 12, 2005 4:06 am 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10866
Location: Portland, OR
Lol you don't seem very interested in it :P I guess we'll just have to make the nublar Visitors Lodge for Sorna in JPDS then... ;)

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 Post subject:
PostPosted: Sat Jan 07, 2006 5:03 pm 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Here's a quick update, I'm helping the Trespassing FarCry mod at the moment and plan on using whatever I make for them that belongs to Nublar in my Trespasser Mod. I'm also designing a site for my three projects:

Trespassing Research->Research files for the Trespassing mod for FarCry that I'm responsible for.
FarCry Trespasser->Mod for FarCry that has Trespasser Environments
Jurassic Park The Mod->Mod for Trespasser.

EXCLUSIVE: TEXTURE DOWNLOAD
Preview Texture Download: The Fossil Texture for the VC Door:

http://www.geocities.com/residentdino/VCTrim.zip

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 Post subject:
PostPosted: Sat Jan 07, 2006 6:59 pm 
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Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2309
good to see everything is still moving along


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 Post subject:
PostPosted: Mon Apr 17, 2006 2:49 am 
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Stegosaurus
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Joined: Fri Mar 03, 2006 2:54 am
Posts: 53
Are yoou still doing it?


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 Post subject:
PostPosted: Mon Apr 17, 2006 2:58 am 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Yes, are you interested in joining the team (I saw your other thread)?

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 Post subject:
PostPosted: Mon Apr 17, 2006 3:47 am 
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Stegosaurus
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Joined: Fri Mar 03, 2006 2:54 am
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Lol, I have no clue on creating new models, scripting them etc. I would like to learn though.


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 Post subject:
PostPosted: Mon Sep 25, 2006 11:23 pm 
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Dinosaur egg
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Joined: Mon Sep 25, 2006 10:50 pm
Posts: 17
OMG that looks absolutely fantastic !!! Thumbs up !!! way uppppp !!!

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 Post subject:
PostPosted: Wed Sep 27, 2006 4:13 am 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Oh, um, one of the images for the control room was replaced with an image from a lost Doom 3 mod attempt, lol.

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Jurassic World: Fallen Kingdom leaked and (few) official photos


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 Post subject:
PostPosted: Mon Oct 16, 2006 2:05 am 
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Joined: Sun Nov 10, 2002 9:40 pm
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Location: Peru, Indiana
Update! YAY!

Here's the new T-Rex Fence Model, comes in two variations, new and old, all completely editable, 20 sections per wire per section (Between big posts) I still need to add the High Voltage signs, flashing lights on each big post (with ground wire), and a buzzer light on every other light:

Old look:

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Image of all the sections: Corner inward, curve out, curve in, straight, and Corner outward (all the sections that I could need, I think).

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Detail on the fence.

New look:

Image
Image of all the sections: Corner inward, curve out, curve in, straight, and Corner outward (all the sections that I could need, I think).

Image
Detail on the fence.

EDIT: Forgot to put the defining text for the newer looking fence. :lol:

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Jurassic World: Fallen Kingdom leaked and (few) official photos


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